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I was initially trying to script the picture IN the window, but I couldn't get those scripts to work without breaking anything, so using a 'show picture' event above the window was an alternative (and perhaps simpler) way to do what I want. There wasn't a particular style I was looking for, just ones to use that are actually of the provided characters so I can have the speaker's picture above the window of their text.
I have been using the export feature to then re image them in paint 3D; mainly turning the sword image ect... into bronze weapons and that such. So exporting the character battle icons and cropping them into a bust frame picture should be relatively simple barring any unforeseen circumstances. :) Of course, then importing the new bust portrait icons into the picture slot.
That's an amazing idea!! It's more involved than I'd hoped since I'm using a good number of characters and I'll have to do that for each one, but it gets me closer to my vision! I'll need to make sure the sizing doesn't make anything wonky but worth a shot! Thank you!
Blue icon just means that the dev added it to the RTP folder instead of their project's folder.