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In the event window you may have noticed the "event page" buttons at the top. A single event can have more than one page. There's also a box in the top-left of each page titled "Conditions". If no event page's condition are met, the event won't be seen in-game. Event pages are checked from highest to lowest, and the first page whose condition is met is used for the event.
So! Now we can use this for what you wanted. First, go to (or create) the event you're using to make the character change position. In that event, turn on a switch using a Control Switches command. Remember which switch you used here.
Now for your character events. On the first event, click the New Event Page button to create a second page. Set page 2's condition to the switch you chose, and make sure the event graphic is blank and the Through option (bottom-left) is checked. On the second event, all you need to do is set the condition on its first page to the switch you chose.
What is this doing? Basically, when you turn on the switch, the first event realises that now its second page's condition is met. But that second page is a blank event, so it makes the event "disappear". Meanwhile, the second event appears because now its condition is met. So it looks like the character has moved! =D
The condition (top left) is just for telling an event which page to use when the switch is on (or off).
I couldn't find one for RPG Maker XP, but this tutorial video for RPG Maker MV demonstrates the basic idea; most of the differences here are only in the interface anyway. It shows how to make one event disappear by interacting with another event: https://www.youtube.com/watch?v=5KkidYaIA1Q