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And you are allowed to do create this bot-thingy as long as i don't get unto the leaderboards. So I would recommend you to download a few MP3s from the internet and use those, since they are mostly encoded with almost no details. Or you could do it offline.
I don't think that's what he meant.
@skzk - The minion in game is an automated bot that is activated through the left mouse button. With a litte tweaking it could be the player ship that moves on its own without the player doing anything. But yeah this is the easiest way to create what I think he means... xD
Doing the script right you can program the bot to catch colored blocks only and avoid greys.
So unless the bot can determine when to do those things, it is indeed generally useless for high scores (unless of course the scoreboard is filled with noobs :p).
Thank you for the reply, great food for thought. I'm still in the process of choosing a game to work with, and Audiosurf was not very high on the list for a completely different reason (the algorithm for real-time track detection).
One difficulty in training for AS would be overfitting. You have to make sure that your NN is not learning single tracks, but actually general technique. That was my main problem when I thought about something like this some time ago: What would be the best input definition for the NN, which would make sure that enough of the track is observed to actually be able to optimize on the one hand, and not specializing on trained songs only (=overfitting) on the other hand?
Oh you read that faster than I could delete it. ^^
Well I think it might be possible but still think it is rather hard to get a NN working for AS2. If you like the challenge, I'd really like to know the outcome!
On the other had if this isn't for a class or grade or whatever and you just want to try to get high scores or feel useful by being on the top scores then you seriously need a better life lol. but im sure its just for a class and grade.