Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Presumably it’s because the noticeable quality degradations from low bitrates may change the way the track is built, so the tracks for high-quality/high-bitrate and low-quality/low-bitrate files may not be similar enough to share a scoreboard.
The scoreboards in this game are pointless unless everyone on a particular scoreboard agrees to use the EXACT same file. This system is fine considering it is an indie game developed and maintained by one person. It's just too bad that one person doesn't really maintain anything anymore. Holy ♥♥♥♥, Dylan, come back already. Make one final polishing push for this game. It deserves it. How do you sleep at night?
Nothing you can do except make an encode of the track with higher quality. If you're concerned about size, consider using V0 or V1 VBR over 320/256Kbps CBR for MP3.
The term "higher quality" is a bit misleading. You can take that same low-bitrate track and put it through another conversion (thus degrading the sound quality even further), but as long as the resulting file has an adequately high bitrate, it will get rid of the low bitrate flag. Again, pointless.
(but I also have hearing damage. probably)