Audiosurf 2

Audiosurf 2

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Audiosprint controls
Why is middle mouse duck instead of rightclick?
Also, why does it ignore input if you go from holding both keys to only one by just letting go of the uneeded key? It feels very sticky to me when you're able to just hold down the key for whatever is coming until you pass it.

(Example - holding Jump and Duck, then letting go of Duck will not Jump, but instead reverts to neutral running)

I'm trying this out for the first time and searched the forums first but aside from a short mention of the mouse3-duck thing I've seen nothing. Forgive me if this is by design and simply doesn't gel with me.
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''Y'' Jan 2, 2017 @ 7:34pm 
Originally posted by AFTNRB_U7:
Why is middle mouse duck instead of rightclick?
Yeah, Dylan must have been drunk, or something. It makes no sense.

Originally posted by AFTNRB_U7:
Also, why does it ignore input if you go from holding both keys to only one by just letting go of the uneeded key? It feels very sticky to me when you're able to just hold down the key for whatever is coming until you pass it.

(Example - holding Jump and Duck, then letting go of Duck will not Jump, but instead reverts to neutral running)

I'm trying this out for the first time and searched the forums first but aside from a short mention of the mouse3-duck thing I've seen nothing. Forgive me if this is by design and simply doesn't gel with me.
Always reverting to run after the correct input is by design, I reckon, because that's exactly what you want to do anyway. I guess he wanted to make the mode a little easier in that you don't have to worry about the start of an obstacle AND its ending. You see, the way points work in Audiosprint is...well you can just read the appropriate chapter of my guide so I don't have to repeat myself: http://steamcommunity.com/sharedfiles/filedetails/?id=679947933
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Date Posted: Jan 2, 2017 @ 6:58pm
Posts: 1