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Always reverting to run after the correct input is by design, I reckon, because that's exactly what you want to do anyway. I guess he wanted to make the mode a little easier in that you don't have to worry about the start of an obstacle AND its ending. You see, the way points work in Audiosprint is...well you can just read the appropriate chapter of my guide so I don't have to repeat myself: http://steamcommunity.com/sharedfiles/filedetails/?id=679947933