Audiosurf 2

Audiosurf 2

View Stats:
Ruben-069666 Jan 25, 2017 @ 8:59pm
So i bought the game, but is this a real rhythm game?
I dont really heave the feeling its important is this game...
< >
Showing 1-11 of 11 comments
''Y'' Jan 26, 2017 @ 9:11am 
Not really: it's mostly a puzzle game of sorts, and it's better for it. You can't truly have a proper music rhythm game without manually synced hand-crafted levels.
Last edited by ''Y''; Jan 26, 2017 @ 9:26am
NRieh Jan 27, 2017 @ 5:02am 
I'd say - yes, because track patterns usually match the music really well. There's always an 'immersion' into the music (for those who care about it). It's like karaoke with the gamepad.

Now something like 'Riffracer' - it's basically a racer with the custom music, I could not play it because of how 'detached' from the rthym itself their tracks were.

If you need more classic 'rhythm' gameplay - there are some DDR modes in the workshop, and they can be played with the dance-pad.
⚜Z3⚜ eris.exe Jan 27, 2017 @ 9:15pm 
Originally posted by NRieh:
I'd say - yes, because track patterns usually match the music really well. There's always an 'immersion' into the music (for those who care about it). It's like karaoke with the gamepad.

Now something like 'Riffracer' - it's basically a racer with the custom music, I could not play it because of how 'detached' from the rthym itself their tracks were.

If you need more classic 'rhythm' gameplay - there are some DDR modes in the workshop, and they can be played with the dance-pad.

Track patterns are not always that well, Audiosurf 1 handled that way better

but playing with the DDR modes is honestly horrible, they play like Osu! autoconverts.
''Y'' Jan 27, 2017 @ 10:16pm 
Originally posted by Del ASS:
Track patterns are not always that well, Audiosurf 1 handled that way better
Said no one ever. You drunk?
Last edited by ''Y''; Jan 27, 2017 @ 10:22pm
⚜Z3⚜ eris.exe Jan 27, 2017 @ 10:20pm 
Originally posted by Yishai:
Originally posted by Del ASS:
Track patterns are not always that well, Audiosurf 1 handled that way better
Said no one ever. You drunk?

Audiosurf 1 still feels much better than 2.
''Y'' Jan 27, 2017 @ 10:23pm 
Originally posted by Del ASS:
Originally posted by Yishai:
Said no one ever. You drunk?

Audiosurf 1 still feels much better than 2.

Well, that's the first time I've seen anyone utter such a thing about AS1 vs AS2 track generation. It seems the vast majority disagree.

It also really depends on the mode (Casual vs Ninja Turbo will be very different, etc.), and certain modes may go better with certain songs.
Last edited by ''Y''; Jan 27, 2017 @ 10:24pm
Smijti Jan 30, 2017 @ 2:31pm 
Originally posted by Yishai:
Well, that's the first time I've seen anyone utter such a thing about AS1 vs AS2 track generation. It seems the vast majority disagree.

The first game is still far superior to this sequel and most AS veterans think alike; so i dunno where you've got that from.
For mono gameplay:
Block patterns in this game feel very weird and random, almost as if it's the caterpillar-tag from the first one. It's a completely different algorhythm which generates the blocks and i just don't like it - it doesn't represent the rhythm / the song as well, it's too much.
Overall, if you loved the original game, AS 2 will feel pretty bad.
SuperStarAD Jan 30, 2017 @ 3:58pm 
I just played four songs in the AS1 demo for the first time ever thanks to this thread.

The stats shown before you play a song are interesting, and it's nice that it has a little tutorial. I wish Dylan would have recreated this stuff for AS2.

Gameplay-wise, meh. It certainly did not feel superior in any way. And it sucks for keyboard players like me that there's no auto-center. I had to switch to mouse, which is lame because I feel no rhythm and connection to the music when playing with mouse.

What I'd like to know though, does someone know the position of the camera for this? Seems like it'd be the perfect camera angle for AS2 turbo modes.
http://steamcommunity.com/sharedfiles/filedetails/?id=853741567
Smijti Jan 30, 2017 @ 3:59pm 
I played in Early Access as well and imho...haven't found a lot of improvements. The workshop feature and the stability of the game itself are pretty much the only things that AS 2 was better at from the get go.
Well, opinions may differ but the majority of old regulars still sticks to the prequel - not a coincidence.
As a standalone, AS 2 is a great game, but not as an upgrade to AS 1, not even close. And i guess even Dylan himself is aware of that.
Smijti Jan 30, 2017 @ 4:03pm 
Originally posted by SuperStarADr:
And it sucks for keyboard players like me that there's no auto-center

You can still use the number keys and jump straight to the center with the "2"-key if i'm not mistaken.
SuperStarAD Jan 30, 2017 @ 6:48pm 
Originally posted by Smijti:
Originally posted by SuperStarADr:
And it sucks for keyboard players like me that there's no auto-center

You can still use the number keys and jump straight to the center with the "2"-key if i'm not mistaken.

My problem was that when the ship is in one of the side lanes, and there's a block I want in the other side lane, I have to press the arrow key twice to get there. It's just not fluid/fast enough for mid-tempo on up. So it is 1 - left lane, 2 - center, 3 - right lane? That I could cope with, probably.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jan 25, 2017 @ 8:59pm
Posts: 11