Audiosurf 2

Audiosurf 2

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[Solved] Songs not loading
Hi,

Very frequently, a song fails to load.
Basically there is a bar at the bottom of the screen, the right side of that bar stays white and the play button doesn't appear.
If I select one that I played previously then again the one that failed to load, it still doesn't load. The only thing that fixes the problem in that situation for me is to delete the MusicLibraryAML file (or whatever it's called) in cache\db.

It seems like a bug but is there anything I can do to prevent it from happening ? Does anyone have the same problem ? I'm so tired of having to delete this file all the time. Sometimes I can't even play more than one song before it happens.

I'm on Windows 7 64 bits and Auto-find music is disabled in game by the way.

Edit : I'm talking about songs from my hard drive.

Thanks.
Last edited by SparklingFire; May 22, 2017 @ 9:17am
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''Y'' May 21, 2017 @ 9:20am 
Here's a paste from my guide of some things to try:

- Enable VSync in the options menu.

- Verify the integrity of the game cache: Right click Audiosurf 2 in Steam Library > Properties > Local Files > Verify Integrity.

- Turn off "Auto Find Music" in the options menu and delete the "AudiosurfMusicLibrary.aml" file in your "Steam\steamapps\common\Audiosurf 2\Audiosurf2_Data\cache\db" directory. Sometimes the "AudiosurfMusicLibrary.aml" file may become corrupt and will need to be deleted again.

- Opt into the "bleedingedge" beta: Right click Audiosurf 2 in Steam Library > Properties > Betas > drop-down list > bleedingedge. You can also try the "before_videosurf" build if you are having trouble with the other versions and don't plan on using YouTube.

- For Linux distros, install "Pulseaudio" and the "pulseaudio-alsa" package to fix certain crashes and other issues. Apparently the game engine tries to use the Steam-supplied Pulseaudio drivers, but if you don't have Pulseaudio on your system then it messes things up. Alternatively, if you don't want to use Pulseaudio, remove or rename the libpulse-simple files located in "~/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/" and "~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/".

- Perform a clean reinstall: Right click Audiosurf 2 in Steam Library > Delete Local Content > Delete the left over Audiosurf 2 folder in the "Steam\steamapps\common" directory > Reinstall. If you want to be thorough then you should also delete anything related to AS2 in your ""C:\Users\YourUserName\AppData" hidden folder (in Local, LocalLow, and Roaming) before reinstalling. To see the AppData folder, you'll have to enable hidden folders and files in Windows; google it if you don't know how.

- Force the game to use DirectX 9: Right click Audiosurf 2 in Steam Library > Properties > Set Launch Options > Enter "-force-d3d9".

- Take a look at the "output_log.txt" file in the "Steam\steamapps\common\Audiosurf 2\Audiosurf2_Data" directory. It could give some clues about the nature of your problem.

- If you tried everything you could think of and searched through the forums to no avail, then the last option is to email Dylan. Describe your problem as best you can and attach your "output_log.txt" file to the email (see above for the output_log location): dylan@audio-surf.com
SparklingFire May 21, 2017 @ 10:34am 
Thanks man, I will try all these things.

It just happened again and I found this in the output_log.txt file :

Fetching scores for title:Undo

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InvalidOperationException: This background worker does not support cancellation.
at System.ComponentModel.BackgroundWorker.CancelAsync () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.ComponentModel.BackgroundWorker:CancelAsync ()
at SongLoader+<FastDecodeSong>c__Iterator6.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)
SparklingFire May 22, 2017 @ 9:16am 
I tried everything on your list and using the before_videosurf build is the only thing that got rid of the issue. Problem solved.

Thanks a lot Yishai :)
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Date Posted: May 21, 2017 @ 8:52am
Posts: 3