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1. Has only pvp
its still a good game worth checking out though, and i personally miss that old endgame grind involving the tower, im pretty excited to play it again
Btw, with channeling in MHST1 (at least in the 3DS version) you can also change your monstie's *color* by changing its elemental typing.
... I'm already missing my Gunlances, though...
This one only has vs mode.
See, one of the fun things to do in the first Stories was make up insane builds with the gene system while also balancing them with what the monster naturally learned through leveling up. This gave each monster species a certain flavor of uniqueness that could alter builds entirely. To give an example, say my one monster naturally learns Power (M) as a passive ability. Now, I COULD slot in Power (L) as one of its 9 genes but the two of these abilities do NOT stack. Power (L) would take priority and be a marginal upgrade in exchange for one of your precious gene slots. Not a very good tradeoff, there, so it paid to think a bit outside the box to come up with some really crazy, but effective, stuff. Plus, being able to element swap monsters and REALLY create something unique looking and all your own? Awesome. My Gold Rathian, Iris, started as a Fire type but I decided to focus her all-in on Poison so she became a Water type. And she ended up as my Fatalis DESTROYER.
Then, we get to Stories 2 and where things kind of fall apart. You see, outside of how a monster looks and their own natural stat growth on leveling up? Nothing. They don't learn new passive abilities, they don't learn new active abilities... just nothing. Everything was foisted on to the gene system to determine what a monster can, and can't, do. And while you were able to freely slot genes wherever and even reinforce them to make them stronger? It just felt like there wasn't any uniqueness to the monsters at that point. And element swapping? Gone. Oh, sure, you COULD make a monster a different element temporarily if you slot in a powerful enough elemental gene when it's first born but its natural stat growth towards its native element will eventually overtake it and you're back to where you were before.
I sincerely hope for a Stories 3 that they go BACK to the way things worked in the first game with the gene system and natural passive/actives learned on level up BUT with the QoL improvements from Stories 2. That'd just be fantastic.