Tom Clancy's Splinter Cell Blacklist

Tom Clancy's Splinter Cell Blacklist

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Franchise fans...why do you hate Blacklist?
I'm having trouble understanding why is everyone hating this game so much. Are the issues technical-related or gameplay-related? Is it because of the bugs or the direction the game is taking? I'd like to know your thoughts.
Ultima modifica da Motor; 29 lug 2023, ore 7:47
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Here is a quick question for those that say stealth was brought back: does the game reward you for being stealthy and achieving non-lethal kills?

The original splinter cell wasn't about killing, it was about using your environment to get to your objective. Be it an EMP to knock out lights / cameras, tossing a can down a hallway, whistling, shooting a camera to check blind corners.

Knocking an enemy out was kind of a "only if needed" tactic, and killing was just something you did if you had no other option (or were feeling pissed because of something the bad guys did in the story line).

Killing was louder, and brought more attention on to yourself. Non-lethal was much quieter, and avoiding them altogether was even better.

Also, is the new game linear, or are there many ways to complete a mission. I remember being able to choose if you wanted to go in through the front door, or scale the building and enter through an open window, or through a vent on the roof. Not all missions had such drastic options, but many did, and all at least had some options to match your playstyle.

Conviction was originally focused on pure stealth before they changed it. You were Sam Fisher who left the agency and was in some small backwater town with no gadgets, no weapons, just your skill. You used crowds to evade, and your environment to defend yourself (one instance was Sam was cornered in a bar, and he could pick up a chair and throw it, or use a bottle on the counter, or just hand-to-hand combat).

But it was deemed to complicate for the mass public, and they changed it to an "easier" playstyle. Taking a step back instead of forward. Huge reason we don't see tactical shooters anymore (dumbing it down for the masses).

That's my fear with this latest Splinter Cell game. They've taken an amazing franchise and continually "dumbed" it down to appeal to a wider audience, leaving the original fanbase in the dust.

UbiSoft can go ♥♥♥♥ themselves.
Messaggio originale di -|TDB|-Sna.ke:
Here is a quick question for those that say stealth was brought back: does the game reward you for being stealthy and achieving non-lethal kills?

The original splinter cell wasn't about killing, it was about using your environment to get to your objective. Be it an EMP to knock out lights / cameras, tossing a can down a hallway, whistling, shooting a camera to check blind corners.

Knocking an enemy out was kind of a "only if needed" tactic, and killing was just something you did if you had no other option (or were feeling pissed because of something the bad guys did in the story line).

Killing was louder, and brought more attention on to yourself. Non-lethal was much quieter, and avoiding them altogether was even better.

Also, is the new game linear, or are there many ways to complete a mission. I remember being able to choose if you wanted to go in through the front door, or scale the building and enter through an open window, or through a vent on the roof. Not all missions had such drastic options, but many did, and all at least had some options to match your playstyle.

Conviction was originally focused on pure stealth before they changed it. You were Sam Fisher who left the agency and was in some small backwater town with no gadgets, no weapons, just your skill. You used crowds to evade, and your environment to defend yourself (one instance was Sam was cornered in a bar, and he could pick up a chair and throw it, or use a bottle on the counter, or just hand-to-hand combat).

But it was deemed to complicate for the mass public, and they changed it to an "easier" playstyle. Taking a step back instead of forward. Huge reason we don't see tactical shooters anymore (dumbing it down for the masses).

That's my fear with this latest Splinter Cell game. They've taken an amazing franchise and continually "dumbed" it down to appeal to a wider audience, leaving the original fanbase in the dust.

UbiSoft can go ♥♥♥♥ themselves.

'I haven't played the game and have no idea what I'm talking about but ♥♥♥♥ Ubisoft'

Stealth is the most rewarded playstyle but also the trickiest. As a ghost to max out your points you have to complete the level leaving guards wholly undisturbed (no seeing knocked out friends or Fisher, noisemakers etc. are okay) and in a stealth load out you'll die in one hit (heck it's only two in combat gear on perfectionist) along with having a much more limited set of tools (knockout animations are longer than kills and the crossbow/taser are not as easy to use as a gun).

Regarding people chatting out SvM. I'd agree they're entirely different and that Classic mode may as well not exist as it functions as an awkward step-child between the two iterations and doesn't really have the strengths of either. The main issues with it right now are the imbalances towards spies being too strong and certain agro set ups being absurd. If they tweak the mechanics a bit it could become a very interesting area control/denial game.
Messaggio originale di Wobb the Great and Terrible!!!!!:
I think the main reason for "hate" is the lack of Sam Fisher.
Sam Fisher isn't in this game.
We have a 30-something lead character, who doesn't look or sound anything like Sam, and has a daughter who is somehow pushing 30 herself. It makes less than zero sense.
I like the game. I didn't at first, and it still has things wrong with it (Not being able to save during a mission? Double-you-tee-eff is that?), but I am very annoyed that they didn't just spend the ♥♥♥♥♥♥♥ extra money on Mike Ironside to do the job properly.
Sales might show this as a bit of a failure (then again, they might not), but it will mainly be due to this than anything else.
Aside from anything else, Ironside is a HUGE cult icon, and huge sci-fi/videogame/horror icon, known and loved by everyone who is into those things.
Other than that, the gameplay (Once you get past the lack of a decent suit and decent gadgets at the start) is closer to chaos theory than conviction was. But it is also still closer to conviction than it is to chaos theory, if you get my drift?
Sales have been ok, but many people are boycotting purely on the grounds of the lack of a proper Sam Fisher.
100% agree, they should have called it something else or named the main character something else. It was not Sam Fisher or Splinter Cell.
because ubisoft sucks
Old Splinter Cell games were entirely stealth games. That's why Splinter Cell fans used to be stealth fans. In Blacklist slealth is extrimely simplified and also complitely optional besides few parts of few missions, and 100% stealthy playthrough is not an option. And most old school fans were dissapointed because of that. Also, now we can't interrogate regular mooks, there is no unlockable doors, levels are linear, night vision is useless and doesn't even work (it just paint the screen green, dark places stay as dark) and our x-ray vision render many gadgets pointless.

Michael Ironside was fighting cancer, that's why he couldn't voice the character, but besides the voice BL Sam doesn't act and think like old Sam. London mission, like example, was the worst point of the breaking Sam Fisher characters.

But still it's my most favorite SC game, mostly because i was never fan of hardcore stealth and that game has enormous amount of good animations.
It's a different kind of stealth game. I think that's why. Chaos Theory was slow paced, and had the Closer-Than-Ever system, which dynamically changed Fisher's movements depending on where enemies were, and how close you were to them, along with a fine-tuned speed control. Blacklist has 3 speeds, walking, jogging, sprinting. Blacklist also doesn't really use light for stealth, it just uses standard LoS (Line-of-Sight) detection.

Though, in my opinion, they're both great, but I enjoy Blacklist a little more when I'm in the mood for silent John-Wick-ing.
Ultima modifica da Chonkems; 2 lug 2023, ore 10:20
For me, why i hate this game so much cuz i cant play this game with my friend and also there is persistent crash every 15-60 minutes, that stupid error also said,"Blacklist server unavailable" meanwhile my friend has no problem at all. Some people said that the problem is Deluxe edition, but back in 2016 when i bought it, i just bought the standard edition but just the same. Even Ubisoft support dont know how to fix it. So pathetic.
I'm cant forget how my game not crash when im used cracked version in 2014, before then i make this account just to bought SC Blacklist in 2015.
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Data di pubblicazione: 28 set 2013, ore 14:15
Messaggi: 22