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The original splinter cell wasn't about killing, it was about using your environment to get to your objective. Be it an EMP to knock out lights / cameras, tossing a can down a hallway, whistling, shooting a camera to check blind corners.
Knocking an enemy out was kind of a "only if needed" tactic, and killing was just something you did if you had no other option (or were feeling pissed because of something the bad guys did in the story line).
Killing was louder, and brought more attention on to yourself. Non-lethal was much quieter, and avoiding them altogether was even better.
Also, is the new game linear, or are there many ways to complete a mission. I remember being able to choose if you wanted to go in through the front door, or scale the building and enter through an open window, or through a vent on the roof. Not all missions had such drastic options, but many did, and all at least had some options to match your playstyle.
Conviction was originally focused on pure stealth before they changed it. You were Sam Fisher who left the agency and was in some small backwater town with no gadgets, no weapons, just your skill. You used crowds to evade, and your environment to defend yourself (one instance was Sam was cornered in a bar, and he could pick up a chair and throw it, or use a bottle on the counter, or just hand-to-hand combat).
But it was deemed to complicate for the mass public, and they changed it to an "easier" playstyle. Taking a step back instead of forward. Huge reason we don't see tactical shooters anymore (dumbing it down for the masses).
That's my fear with this latest Splinter Cell game. They've taken an amazing franchise and continually "dumbed" it down to appeal to a wider audience, leaving the original fanbase in the dust.
UbiSoft can go ♥♥♥♥ themselves.
'I haven't played the game and have no idea what I'm talking about but ♥♥♥♥ Ubisoft'
Stealth is the most rewarded playstyle but also the trickiest. As a ghost to max out your points you have to complete the level leaving guards wholly undisturbed (no seeing knocked out friends or Fisher, noisemakers etc. are okay) and in a stealth load out you'll die in one hit (heck it's only two in combat gear on perfectionist) along with having a much more limited set of tools (knockout animations are longer than kills and the crossbow/taser are not as easy to use as a gun).
Regarding people chatting out SvM. I'd agree they're entirely different and that Classic mode may as well not exist as it functions as an awkward step-child between the two iterations and doesn't really have the strengths of either. The main issues with it right now are the imbalances towards spies being too strong and certain agro set ups being absurd. If they tweak the mechanics a bit it could become a very interesting area control/denial game.
Michael Ironside was fighting cancer, that's why he couldn't voice the character, but besides the voice BL Sam doesn't act and think like old Sam. London mission, like example, was the worst point of the breaking Sam Fisher characters.
But still it's my most favorite SC game, mostly because i was never fan of hardcore stealth and that game has enormous amount of good animations.
Though, in my opinion, they're both great, but I enjoy Blacklist a little more when I'm in the mood for silent John-Wick-ing.
I'm cant forget how my game not crash when im used cracked version in 2014, before then i make this account just to bought SC Blacklist in 2015.