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there is no after patch 1.01 since it came with the install from steam, you will need to wait for the next patch to see a difference
Try ANY source game and tell me there isn't bad Vsync.
Learn what page que flipping (ATI) or pre-rendered frames (NVidia) is, then go set it to your liking and stop whining about mouse lag, because it is NOT a game issue, it is a DRIVER setting.
And yes, it can be completely circumvented by disabling v-sync, or mitigated by adjusting pre-rendered frames. NOTE: There will ALWAYS be some degree of input lag when v-sync is enabled (this goes for ALL games) - however you can usually minimize it to the point where you can't tell, if your PC is up to par. Certain game engines will suffer less or more input lag from v-sync, but it will ALWAYS be there. It's a trade-off.
You guys should be ashamed of yourselves for being "PC gamers" and yet not knowing what these things are, and ESPECIALLY for blaming the developers for this "issue."
You even had your answer in the first reply, although he could have explained it a bit better and referred you to the proper adjustments, as I did.
V-sync locks your FPS to 60, when it drops below 60, even only to 59, V-Sync drops your FPS to 30. This introduces input lag. That happens in each and every game with V-sync, cause that is what V-sync is. The only way around it is to use adaptive V-sync.
Input lag caused by v-sync has nothing to do with framerate. It has to do with the time difference between your monitors refresh (say, 16ms) to actual output frames (say, 1 frame per 10ms is output). The video card will "wait" to output frames until your monitor is refreshed and ready to display an entire, untorn frame. This is where "input lag" aka "mouse lag" comes from. If your monitor has a 16ms refresh, and the game is outputting frames at 10ms intervals, then here's what happens:
1. Frame 1 is drawn (16ms, held in framebuffer for 6ms while waiting for monitor refresh)
2. Frame 2 is ready but not drawn (20ms; still waiting on monitor refresh)
3. Frame 3 is ready but not drawn (30ms; still waiting on monitor refresh)
4. Frame 3 is drawn (32ms; sitting in the framebuffer for the past 2ms)
As you can see, a video card with v-sync enabled effectively waits on your monitor to be ready before drawing an image, often times after sitting in the framebuffer from 1-15ms (still using the 16ms monitor refresh time as an example). This is where your input lag, or "mouse lag" comes from. The image you are seeing on the screen, just using the above example, is delayed by 2-6ms - and up to 15ms is possible. When v-sync is disabled, there will be zero delay in drawn frames, with the side-effect of some images being 'incomplete' (i.e. "screen tearing") due to the monitor not being able to keep up and be perfectly in sync with actual frame times.
The input lag can be mitigated somewhat by adjusting page queue flipping (ATI) or pre-rendered frames (Nvidia) lower than the default settings. This usually comes at a small framerate cost. It will not completely eliminate the lag, but may (depending on the game) reduce it to a point where you can't notice it.
That's a very basic write-up and you should research v-sync more in-depth if you don't understand, as it gets pretty technical.
Also, you can enable Triple Buffering to avoid v-sync reducing your framerate to 30fps when it dips under 60 (assuming you use a 60hz monitor), though this introduces more input lag due to adding a third framebuffer. And thus the vicious cycle continues, and is why I have rarely used v-sync in my 20+ years of PC gaming. If you don't mind the screen tearing (I barely notice it after all these years), just leave it off for maximum win.
Its not so much mouse lag but more of a skipping when i move my mouse and its not gone when i have vsync off either.
I have tried lowering the polling rate and dpi of my mouse that helped a bit but still not much... I still hate Ubisoft ports because they never do them right.
A good example of there bs is Ghost recon future soldier... THEY LIED ABOUT FIXING DX11 STUTTER.................... TWICE lol
And i noticed for some reason during the first mission if i exited the game and loaded it back up all the intro movies would be viewed on my screen really small in the top left corner
Triple buffering added more weirdness to the mix so far i did what you said and added a 1 pre rendered frame to the game and it seems to work a bit better.
the funny thing is if i load the game up in dx9 the mouse movements are completely laggy but when i record with fraps everything goes perfect hahahaha screw that though (i like duel audio channels)