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Devs already discussed this several times in different interviews, Legacy weapon management was too slow. It doesn't suit well for new three style (ghost, panther, assault) paradigm, fast paced stealth or full fledged action. Another reason for using several weapons is the lack of buttons on gamepads. That's why you don't have two buttons for lethal and non-lethal close quarter combat, instead you switch it using weapon/gadgets selection wheel. That's why it's not possible to bind a button for alternative fire, and devs did additional weapon - a crossbow with different types of arrows.