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some of the other games are Quite old, and didnt hold up well over the years.
even though i dont fancy myself a graphics ♥♥♥♥♥, some of the old games just flatout look like ♥♥♥♥, and the controls do not conform to the modern controls that youre probably used to.
it shares alot with conviction.
multiplayer is dead on ALL splintercell games. so youre limited to the main campaign( which is only a few hours long) and the coop maps that can be played in solo.
its a decent game if youve got someone to play coop with, otherwise there are much better solo stealth games out there, such as, dishonored, styx, and deus ex human revolution which is currently on sale for 5$.
I second this. Though I did enjoy Conviction for the "Hunter" mode.
Pandora Tomorrow gameplay is also similar to the original. However, it's broken on PC and not available on Steam but you can buy a physical disk and install a mod that fixes most of the problem. If you don't want the hassle, either get it on a console or skip it. Skipping it would also make Chaos Theory seems slightly better since the first 3 games are so similar and can get repetitive.
Chaos Theory is OK, I guess. Since it is still similar to the original and Pandora Tomorrow, you may get bored if you've been playing the games in order but if you start with it, it's pretty good.
Double Agent is buggy on PC. If you want to play it, get in on console. It's not that bad a game and the soundtracks are probably the best in my opinion. I recommend it because Conviction continues the story.
Conviction is very different from previous games. The downside is that the stealth elements are mostly gone and in most cases, you are pretty much forced to kill. It's kind of a turn off if you are really invested into ghost (no kills). On the other hand, control schemes and shooting mechanics are vastly better than previous games (which makes shooting more fun) and it has the better script and voice acting compared to previous games.
Blacklist is the more recent game. It offers multiple approach (ghost, panther and assault) to every levels and rewards you accordingly. The visuals are also the best (not as good as recent AAA titles) and shadows and lighting are quite immersive.
I think Ubisoft decided to hire Eric Johnson (other than the reason they stated) is because they also wanted to have a more fresh design of Splinter Cell. Moving forward, if they wanted to make add more Splinter Cells in the future, it makes sense to go that way. And the fact that they redesigned the mechanics from Double Agent, Conviction and Blacklist keeps the series from going stale.
Again thanks guys, it really clears up a lot of things and I'm glad it brought a nice little discussion between you fans into the mix. ^_^