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- clicking on the color coding icon on a crate will toggle it on/off, so you don't have to hammer it to reset, just re-click the color you set :)
- precipiatator usage on gamepad was fixed in an older patch - are you still seeing this on the latest version?
- npc items not disappearing is not a bug, they will only 'take' them if it's in your inventory so that people who want to keep them can and people who want them gone can remove them :)
- it's "Wilted Sulker", just looks similar as it's 1-letter difference
Will have a look at the other reported bugs - for the last one, by "added and deleted a third mushroom" do you mean the 3rd slot, i.e. the bottom one?
I've just checked the precipitatior and realized that the R stick does in fact move the slider. Sorry. Its just different to all the other machines so I didn't think to try it.
As far as the cauldron goes, yes. I have to add a mushroom to the third empty slot and take it back out before it shows the correct formula in the mud.
Would you be able to send me the save file in which you're seeing this issue with the alchemist? I think it depends on specific hybrids being selected/unselected as i can't replicate in my own save
I sure can. Should I send it over to you on the discord? Or is another method preferred?
I've never sent a save file before.
seems there's lots of firsts for me with mudborne.
It wouldn't happen every time I would use it. Just every now and then.
Can send here or email me ell@tngineers.com :)
There's an 'Open Save Folder' button in the top-left of the file select menu, the saves are named like "pond-1.sav"
Have fixed that and a few of the other bugs you found in 1.2.2 :)
Thank you so much for the fixes!!