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However, the game seems to know you're ♥♥♥♥♥♥♥ with it and you get "invalidated record" on the end screen, which sucks. Like if they know the speed is tied to FPS, the answer is to *fix the code and process the physics in the physics frames*, not to stop people from fixing their game with config files. Like... this is basic best practice game dev.
I mean I still get the record listed and the platinum trophy on the level select screen, so I'm good with it, I don't need it to go on the leaderboards or anything. It's just this is such a good game held back by such a simple issue. Like I know game dev is hard, and I know there are implementation details they need to sort out that may not be so simple, but that's not an excuse to not fix something that should've been done on day 1 of the prototype, just by default, because that's how it's done.
I believe the AppData folder may be hidden.
https://www.reddit.com/r/unrealengine/comments/1ffz05c/comment/m7n37ao
Thanks for the update! I'm now wondering if I was a little too harsh though...