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I also like the idea of Survival mode, level 1 towers only mode, certain towers excluded mode, things like that. Variety is good for TD games. :)
If you want to be extremely safe or you just have trouble getting the exact amount of monsters through you can do something like: let about 15 monsters through then sell your towers at the end leaving the remaining monsters go.
Also don't spam waves in the beginning. That'll make counting harder. There are only two places this achievement show up:
- First one is the harder one. Don't skip waves in the beginning and count. If you just cannot get an exact number, go for 16 and let a wagon through in the end (wagon counts as 3). You can also try deploying an ice tower in the entrance after you finish counting to slow things down so the monsters you do let through can get in without monsters in the back getting through as well.
-Ritual: Extremely easy (if you don't crash at 89 waves that is...). Look at the map. There's one place you can block a path. Don't block it. Keep an eye on it as it will spawn monsters about 10-20 waves in. Remember that you need to block TWO spots to keep that path off, so only build one tower there (use something like slingshot so it doesn't hit ground as that path will spawn ground only early on). Then slow down the game and count... and finish building the tower as the last monster get through. Finish the game normally after that. If you are having trouble 3-staring this level (minus the crash), just build 1 ice, 1 detector, and all lightning. The other achievement is the hard one here (still haven't gotten it :/)
Same here :( hope they'll fix this soon. I mean most people won't care about getting these achievements, but some do and to them it's a complete pain in the neck
Without harder levels where is the fun in beating a game
If the game crashes during the lvl, please don't call for a change of achievments, as this is clearly a bug issue and not part of the intended game experience ;)
@Cdr.Keen
If it does not crash on you, try this:
block one path completly
in front of your end put a single ice tower on the range anormaly, then put mostly lightning towers at the end, on the outer lane parallel to the end put mortars
distribute dragon towers on the other anomalies and add some sun tower to where healers come from, then just keep adding towers to all lanes
As Magic I'd recommend Meteor and Rain of Fire, both on 25 ofc, especially rain of fire will take care of to heavy waves
good luck
Thank you a lot - finally got it
Here is a screenshot of the layout i used for the "No tower upgrade" achivement
(inspired by Thudaras tactic)
http://steamcommunity.com/sharedfiles/filedetails/?id=158621236
All towers are max fused and evolved, no need for spells at all
I started building the ice and lightning towers at the bottom, dragon towers on the anormalys and some mortars at the bottom. After that i added all other towers as they needed.
Not so bad that way, no need to change it