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https://steamcommunity.com/sharedfiles/filedetails/?id=3385258860
this is a hatch corridor with a laser on top (and bottom) connected to a half-corridor connected to a regular corridor with large battery on top (and bottom)... i can't recall if it is then connected to another half-corridor and then the room or if no half-corridor between the normal one and the room...
i try to always put a half corridor between normal corridors and hatch corridors and on rooms for space reasons... especially when using the solar panels that attach to the sides of corridors... sadly, i forget sometimes and having to take things apart to put one in is a real ugh-fest...
Could be some type of tutorial bug?
* : discovery meaning that you discover things about what you are using on your own with no specific pointers to it... a huge amount of stuff uses discovery these days... i see it in applications and simulators all the time... it is definitely a big thing in games of all types...
When you mouse over the solar panels and batteries in the build menu, the game tells you that you need to put them on the top/bottom/side of corridors in a very bright blue eye catching color. Not sure how much more tutorialized that needs to be.
When I first started the game, I got the tutorials about building the very first items... but those were the only tutorial messages I received.
I just double checked again. I just got the ability to build modules, so I haven't even built my first corridor yet and there are NO tutorial messages saying anything. That's why I had no idea how to use power.
1) Power is shared sector-wide (for now) so can use power anywhere but not in other asteroid belts there you have to start from scratch
2) Every structure or device need some energy capacity (like a battery) if you build more than you have battery capacity the whole system shuts down. The basic battery needs silver, copper, iron.
I would recommend to avoid using the larger battery for now because they need advanced circuits and they in turn need Celestine which is currently a very limited resource which does not respawn and they provide not even double (200 vs. 125).
3) Alongside the capacity you also need power by solar panels how many depends a lot on how you use the power but especially when a lot of autominers are active you may run low.
Solar panels are attached to the side of corridors or on the roof of domes a larger version. The corridor version can be extended later endlessly in one direction with an extension module so reserve some space.
Personally I think this is a weird way to do power, do prefer the way subnautica did it.