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Combat seemed to equate well with the weapon level.
I did eventually find a container with loads of fabric, but was too late to be of much help.
I'd also add oxygen to the list as it runs out too quickly.
Cruise control for the Summon. Or auto-walk.
Disagree about having it for the player since the jetpack is not infinite and autowalk without the jetpack would be too slow.
I think I had some T2 or T3 upgrades before I even found the first one.
I was just picking a direction and trying to find things wherever I could.
I think the underlying need for the game some kind of - easy to figure out 'line of progression'.
With peoples play styles it is hard to come up with a line of progression that does not hold hands - some people scan constantly looking for clues, read every log and try to understand what and where they should be looking, others refuse to scan or read so need some kind of highlights to know what their next step should be.
Finding that middle ground, so you are subtly leading the player but not having to hold their hand can really be frustrating to developers.
Honestly I LOVE all the YouTubers who refuse to read logs, just flashing them on the screen for their watchers, and then act surprised when the explosive crates actually explode - wounding them - LOL
Especially the second escape pod - the transmission TELLS YOU that they have silver (which you need for some of your first pieces of equipment)