Astrometica

Astrometica

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Alien8472 Dec 23, 2024 @ 10:28am
xbox, geforce now or mac?
xbox, geforce now or mac? Will this game come to these platforms? I had a windows gaming PC but it broke so now I am limited by these 3 choices.
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Showing 1-13 of 13 comments
Gringoloco Dec 24, 2024 @ 11:50pm 
I would like on mac too. But I understand that you guys are trying to get more gamers interested.
JAKeller Dec 25, 2024 @ 12:46am 
Considering they're using DirectX as the Graphics command set, it probably unlikely. They would've had to've used Unity Engine.
1 Dec 25, 2024 @ 6:04am 
Another +1 for Geforce NOW, guys. Would be great if you got your game on there.
Fistleader Dec 25, 2024 @ 12:45pm 
Yes please add to GforceNow
Alien8472 Dec 26, 2024 @ 9:24am 
Originally posted by Gringoloco:
I would like on mac too. But I understand that you guys are trying to get more gamers interested.

Mac is alright for gaming, BUT the fact they are pushing there own Metal API just makes things awkward and difficult. They have a decent entry level machine with the M4, but the graphics API is the biggest let down, honestly I don't expect any sane developer to port to mac because of this.
Alien8472 Dec 26, 2024 @ 9:25am 
Originally posted by JAKeller:
Considering they're using DirectX as the Graphics command set, it probably unlikely. They would've had to've used Unity Engine.

Noted. I think it makes most sense to push for geforce now and xbox in this respect.
JAKeller Dec 26, 2024 @ 10:50am 
Originally posted by Alien8472:
Originally posted by Gringoloco:
I would like on mac too. But I understand that you guys are trying to get more gamers interested.

Mac is alright for gaming, BUT the fact they are pushing there own Metal API just makes things awkward and difficult. They have a decent entry level machine with the M4, but the graphics API is the biggest let down, honestly I don't expect any sane developer to port to mac because of this.

Yeah, I'd hoped they'd've stuck with OpenGL, but why create your own engine when you can use one already built?

Personally, I still make my old mid-2010 machine work. It's been maxed to the 9s and is still sufficient for most tasks (I'd had it customized back when I bought it, so it was well ahead of the curve when built). Only real downside is I can't run anything past 10.14. Some of my software won't update anymore, but I'm still a bit fragile financially and can't justify a new machine just yet.
Alien8472 Dec 26, 2024 @ 1:46pm 
Originally posted by JAKeller:
Originally posted by Alien8472:

Yeah, I'd hoped they'd've stuck with OpenGL, but why create your own engine when you can use one already built?

For me personally, I have been doing game dev a long time, before game engines were a thing, to me it always hits a point with game engines where I find it too awkward to do what I want to achieve. For more simpler games, a game engine works fine, for more complex I need my own custom engine. The dynamics of them not supporting opengl anymore and similar API's is just strange to me, when windows and linux does. You end up with game devs not wanting to support macs so much IMO because then they have to use the API, or even if you use a game engine, for example Godot 4.4 is the next version and it will only have metal support. Its the optimisation dynamics of a decision they made 4 years ago I think.
JAKeller Dec 26, 2024 @ 6:23pm 
Originally posted by Alien8472:
Originally posted by JAKeller:
Originally posted by Alien8472:

Yeah, I'd hoped they'd've stuck with OpenGL, but why create your own engine when you can use one already built?

For me personally, I have been doing game dev a long time, before game engines were a thing, to me it always hits a point with game engines where I find it too awkward to do what I want to achieve. For more simpler games, a game engine works fine, for more complex I need my own custom engine. The dynamics of them not supporting opengl anymore and similar API's is just strange to me, when windows and linux does. You end up with game devs not wanting to support macs so much IMO because then they have to use the API, or even if you use a game engine, for example Godot 4.4 is the next version and it will only have metal support. Its the optimisation dynamics of a decision they made 4 years ago I think.

Glad you got the sarcasm. I always thought Apple did themselves no favors dropping OpenGL support for the custom in-house Metal API. Worse, they literally built it into the mother board, so you can't even independently install OpenGL for backwards compatibility. That's probably the best reason to use Unity, though even it has its problems.
Gringoloco Dec 29, 2024 @ 2:42am 
Originally posted by Alien8472:
Originally posted by Gringoloco:
I would like on mac too. But I understand that you guys are trying to get more gamers interested.

Mac is alright for gaming, BUT the fact they are pushing there own Metal API just makes things awkward and difficult. They have a decent entry level machine with the M4, but the graphics API is the biggest let down, honestly I don't expect any sane developer to port to mac because of this.
I have to new Mac mini, the processor is the m4. It will run anything. It’s a beast
Alien8472 Dec 31, 2024 @ 12:30pm 
Originally posted by Gringoloco:
Originally posted by Alien8472:

Mac is alright for gaming, BUT the fact they are pushing there own Metal API just makes things awkward and difficult. They have a decent entry level machine with the M4, but the graphics API is the biggest let down, honestly I don't expect any sane developer to port to mac because of this.
I have to new Mac mini, the processor is the m4. It will run anything. It’s a beast

Yeah you could probably run this well on something like Whiskey tbh, I have only M1 I doubt this game would run?
Originally posted by Alien8472:
Originally posted by Gringoloco:
I have to new Mac mini, the processor is the m4. It will run anything. It’s a beast

Yeah you could probably run this well on something like Whiskey tbh, I have only M1 I doubt this game would run?

If all else fails, the newer Macs have Rhapsody which will run Windows SW in a sandbox which acts like a dual boot and has very little performance impact.
Noveno Jan 4 @ 8:06am 
Also interested either Mac or Geforce Now
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