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Mac is alright for gaming, BUT the fact they are pushing there own Metal API just makes things awkward and difficult. They have a decent entry level machine with the M4, but the graphics API is the biggest let down, honestly I don't expect any sane developer to port to mac because of this.
Noted. I think it makes most sense to push for geforce now and xbox in this respect.
Yeah, I'd hoped they'd've stuck with OpenGL, but why create your own engine when you can use one already built?
Personally, I still make my old mid-2010 machine work. It's been maxed to the 9s and is still sufficient for most tasks (I'd had it customized back when I bought it, so it was well ahead of the curve when built). Only real downside is I can't run anything past 10.14. Some of my software won't update anymore, but I'm still a bit fragile financially and can't justify a new machine just yet.
Yeah you could probably run this well on something like Whiskey tbh, I have only M1 I doubt this game would run?
If all else fails, the newer Macs have Rhapsody which will run Windows SW in a sandbox which acts like a dual boot and has very little performance impact.