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- MG Turret : This one is pretty straight forward. Shoots at a fairly good fire rate, and does decent damage per shot. Rank 3 damage is 325.
- Plasma Turret : This one shoots a lot slower than the MG, but does a ton of burst damage. Has a small AOE impact radius. Rank 3 damage is 3200.
- Contact Mine : Medium sized AOE explosion. Only blows up when an enemy is right on top of it. Rank 3 damage is 6000.
- Scanner : Only takes up 20% energy, in comparison to every other thing taking up 70% energy (except for mines). No matter where you put this on the map, it will always provide entire map enemy vision for the length of its duration. This is important since the scanner is vulnerable to enemy and friendly fire damage, and has VERY little hp, so placing it far away from where you feel like you're going to do battle in is a good idea. Does not rank up.
- Proximity Mine : Once I got this, I never went back to Contact Mines. Instead of having to be right on top of the mines, the enemy just has to be within a certain range for the mines to explode. Same AOE effect as Contact Mines (I think). Rank 2 damage is 8000.
- Missile Turret : Has homing missiles, capable of targetting both ground and air targets. Rank 2 damage is 2000.
- Autocannon Turrent : Similar to the MG turret, this one trades damage for higher fire rate, and is great for targetting both ground and air targets. Rank 2 damage is 214.
- Rocket Turret : Unlike its Missile variant, this one trades homing capabilities for faster attack rate, more damage, and a fairly big AOE explosion. Rank 2 damage is 2400.
For me, my build I'm using so far is Autocannon Turret, Scanner, and Proximity Mines. May or may not change once I reach Level 8.