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The game you are envisioning (gritty aesthetic, single player dungeons) sounds great too and I'd also love to play something like that as well but this game doesn't need to try to be that because it's going after something just as valid but for a different target audience than you.
While I do agree there will be toxicity. I don't think you'll find it in mid-levels. But more endgame keys. Right now what's holding players back is gearchecks. Not everything is available to us yet to quickly gear up since this is a demo. The content itself seems to be more on par with Legion difficulty. Which in my opinion was the only time I even enjoyed Mythic+
I understand what you're saying. But a lot of the toxicity during Legion was doing your weekly +15 for the chest. With the difficulty offered to us in this demo. It's feeling like a same scenario. Everything in the skirmishes & dungeons themselves are steamrolls and focused on gearchecks that takes time to reach atm.