Fellowship

Fellowship

OCE servers?
were are they or they comming cant play with 250+ ms..
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Showing 1-10 of 10 comments
Rookie Numbers.
Hopefully they bring some later in development or when the game launches. That said I'm playing with 250-300 from Australia on the US servers and it feels fine for this game.
tankanidis Feb 24 @ 10:11pm 
There's a Hong Kong server for Asia that's recommended to us from oceanic as default but even with it listed as being 130+ ms i'm getting disconnected at the end of every adventurer and am posting this after being disconnected 4 times in a row just trying to get back into the hub after the adventure finished

:(

Says a big 'CONNECTION ERROR with a bunch of gibberish' when it fails to connect

:(
tankanidis Feb 24 @ 10:14pm 
Gave up trying to reconnect after 8 DC's in a row trying to login to the Hub/town

Managed to get the tutorial / first adventure and then a level 1 adventure quick play inspite of the DC's when connecting to the hub/returning to the hub
Vadya Feb 24 @ 10:20pm 
My biggest concern with the Asia servers is language and the ping there isn't amazing either.
I mean if they put in a west coast NA server at least you'd be at about 150 instead of 200+ ping.
ele Feb 24 @ 10:31pm 
I doubt it'll happen as I can't see many people playing this game. That said, we played MMOs perfectly fine for nearly 2 decades without OCE servers and with a game as slow and restrictive as this you would barely notice a difference.
Anubis Feb 24 @ 10:39pm 
Game looks super fun but yeah ill be passing if no oceanic.
PaC Feb 24 @ 11:17pm 
I played on the NA server with some friends. Apart from the connection issues (which they were also getting in NA, so nothing to do with latency) it felt perfectly fine. Was able to interrupt and the spell queuing felt good. There were a couple of times where I left it a bit late to get out of a circle on the floor where on my screen I was out but I still took damage. I am kind of used to this from past MMO's though so I usually just move straight away instead of trying to get out one last spell. Game is quite fun, don't let the latency put you off trying it because most of the time you don't really feel the lag and can adapt to it pretty easily.

I think I would opt for quicker queue times of populated servers rather than the latency at this stage. My thought may differ after reaching the higher difficulties but I think it will still be a skill ceiling rather than latency one.
Last edited by PaC; Feb 24 @ 11:18pm
Moogle Feb 24 @ 11:51pm 
bro you can play tab target on 200+ ping lmao

Main issue is theres no one playing the game
Last edited by Moogle; Feb 24 @ 11:51pm
tankanidis Feb 24 @ 11:56pm 
Originally posted by Moogle:
bro you can play tab target on 200+ ping lmao

Main issue is theres no one playing the game

There's a huge difference in gameplay between 17 ms to Sydney and 130-300ms bouncing around

The amount of time you can sit in a growing aoe indicator is huge between the 2 (first one you can full dps until its about to land then step out one step and back and continue, the other has to run out as soon as they notice it and stay out until it goes off to ensure they dont get hit)

Interrupts are also hugely different between interrupting in the final | | of the cast, or having to try and interrupt (and fail) any fast cast when you see it starting
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Date Posted: Feb 24 @ 3:50pm
Posts: 10