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So you just want an ARPG then. Everyone is a damage dealer with some support skills inbetween. Attacks are dodged, which means enemies have to deal massive damage to make it actually challenging when one gets hit by an attack. So basically MMO Souls.
Sadly the easiest problem with these games is that balance is thrown out of the window because everyone has the same role and thus everyone competes with each other.
Not to mention that your 10 bosses with 100 minions against 60 party members is a ridiculous idea that isnt feasible with average technology, unless the game is 16 Bit, nor with detailed and complex action gameplay mechanics.
I suggest you just move on. Look into PoE 2 for example. I dont want your idea of a game, not saying its a bad idea, i want what the current game is offering. Holy Trinity, though one damage dealer role can certainly be changed to support i assume. Lets wait for that when the game is actually released and maybe a year old.
Yep and i believe its always in the coop games.
I mean, we can certainly talk about devs putting some proper work into games, which is a damn rarity for sure. And yeah, i understand the comparison of Retail and Classic, thats why i dont play Retail and loved Classic. In Retail you dont even need a healer anymore because Tanks can just heal themself through most of the content and dungeon running is jsut running. Classic was slow and methodical, dungeon mobs were actually dangerous and healing meant something.
I think its boring if everyone can do everything, even just a little bit. I want strict roles, i want the tank being dependent on me healing them during the encounter. Everyone being damage dealer just ends in competition and thats not really what i want in a coop game.
That is single handedly the worst comparison I have ever seen. Horses to cars is an advancement, holy trinity MMO style combat vs action RPG is just a different playstyle.. Also people still do ride horses for enjoyment.. which is also what games are.. enjoyment.. people use cars for practicality, you make no sense.