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You can only get relics and set items from dungeons, So dungeons become pretty important later.
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I think people are so crazy about loot drops they completely ignore that the upgrade system is the preferred way to get better gear. Once you get stats/gem sockets/set bonus on items you will use, you wont get rid of that item. You will upgrade it. So at some point even if you get gear that is higher ilvl, your not gonna replace something that has better stats. Your gonna scrap it and use it to upgrade the item you have.
That makes sense but there's no meta or guide for this game yet, and to even get to the point of having preferred stats/gem sockets/set you need rise in the +x dungeons to have a higher chance to clear. So really, a rather large early/mid portion of the game actually does infact rely on luck just to progress to the point where you might start keeping and upgrading over replacing.
1. I love that dying isn’t very punishing in terms of having a long run back or having to spend a bunch of time rebuffing / getting mana etc.
2. I think it’s great that you have all these extra “addons” like damage meters and boss timers. However I think the HUD needs to be more customizable. For example change the size of each one individually. Or be able to remove things you don’t want like the healing meters. It just takes up space. OR PLEASE be able to move the 4 pink / 1 blue fairy icons to a different location.
3. I think some tooltips need all of their information on them like Fluttercall: Protect. I was really struggling to heal at the beginning on tier 5 and it’s because I didn’t realize there was essentially a penalty for not having the blue fairy on yourself. I didn’t know that it gave me +healing while it was on myself. I thought it only gave +300 on the target.
4. I worry about all the different tiers and specific dungeons for Q times. The more tiers there are, the longer Q times will be at various levels. And I know there is a system that tries the level your going for first, then puts you in a lower one if it’s taking a while. The problem is if your trying to progress to a harder difficulty you might get stuck for a while. The other problem is if your trying to gear up to get things like amulets or trinkets that are only available at a certain level, the lower dungeons you get Qd into become a complete waste of time. Maybe there is a way to still get similar loot for something you Q for even if it drops you down?
5. There seemed to be a lot of times where I had line of sight issues where there was maybe only a little rock or something in my way and it was really frustrating, especially for healing an ally who looks to be right next to you but your out of sight.
6. I know character customization is a big issue for a lot of people. I personally don’t think it’s a big issue. I’m fine with how things are. However maybe a simple solution so you don’t have to make a whole bunch more animations for character models is to maybe change faces or colours a little? Or maybe have a male / female version of each class? Again I don’t care that much. But I know other people do.
7. Is did my first 3 boss adventure last night before the demo ended. And I have to say I was a little let down by the drops. I know the loot is better because of set bonuses, but it would be nice to maybe get 1 piece per boss. Maybe the first 2 bosses drop normal loot, and the last one has the better their price?
8. One more thing with loot. I think it would be neat to have a SMALL chance of finding loot on trash. Even if it’s just gems or a bit of gold or materials. It makes for those random moments of excitement. Maybe it could be a 0.01% chance at a random mount or something😜? Could be cool.
9. Yes similar to everyone else, and I’m sure you know and will be doing something about it. But the lag can be pretty bad at times
THANKS for the free Demo! It’s been very fun