Fellowship

Fellowship

Feb 25 @ 4:21pm
Feedback.
Played the game for about 3 hours. Its neat, I like how simple it is. Queue for dungeons, get gear, progress further.
So far I have a few issues with the game:
- Character roaster. Im the kind of guy who likes a certain archetypes and completely ignores the others. So far we have 2 tanks, 2 dps, 2 healers. Its too slim. No archers, no rogues, no warlocks, no druids and so on. Current tank roaster is warrior-paladin, and a monk. What comes to DPS, its frost mage and barbarian. And the healers, a druid and a priest. For some reason, all of them are gender / race locked. I hate drawf mages, I hate "tribal" barbarians, furry girls are also not my type, and I hate monks. So personally, I can only play two classes atm: the tank warrior and the frost mage.
- FPS. 3070ti, 32gb ddr5, 5800x3d, and I cant get the stable 144fps on medium-high settings. Graphics are pretty tho, feels like wow on a new engine. Altho I hope the devs won't double down on "Disney'ing" it later on.
- Numbers. Please, just get the wow font. There is not a single game in the universe that is done a better job than wow in terms of making numbers satisfying.
- Skillset. I guess you unlock more spells later on, but atm the rotation feels too simple. I'll use my frost mage as an example - [1] Spammable single target spell with cast time, [2] off-gcd instant spell with minor cd, [3] A channeling spell with a medium cooldown, [4] An aoe dot with a medium cooldown. Those 4 give your combo points. You can spend them on either heavy damage single target spell, or heavy damage AOE spell. Thats pretty much it. Ah, yes, also cs and blink. At... ughhh.. new level? At new level I got a 30s defensive cd that reduces damage taken.
- UI settings. I like that you can customise it, yet you can't make bars bigger or smaller. For example, I don't need my hotbar to be this big. Or for Details to have that much space between the nickname and the numbers of damage / healing done.
Last edited by ; Feb 25 @ 6:13pm
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My biggest complaint is that matching takes far to long, I would guess that this is largely due to how the system restricts you. I can only que for what I have already completed +1 lvl , which sounds fine until you realise this splits your player base dramatically.

If you had a player base of 100 , and 50 of them are at rank 4+ , well now your starting players only have a pool of approx 50 , then split that by 4 classes .... and then factor in people progressing at different paces... it just doesn't work and viable grouping will only continue to shrink making it uninviting for new players, which commonly kills games.
Originally posted by :
- Atlas Loot. Well, basically it. Can't see what loot I could get from which dungeon. Ran the desert map twice, got shoulderpads twice. What do I run to get, lets say, a chest robe? Or gloves?

If you go to "Find Game" in the same menu as quickplay, you will see a specific dungeon as "previewing", which lets you see "potential rewards". You can change which dungeon you're looking at with the arrows next to the title of the dungeon/adventure.

For example, Sailor's Abyss is the only adventure that has chest drops.
Feb 25 @ 5:33pm 
Originally posted by Red7Silence:
Originally posted by :
- Atlas Loot. Well, basically it. Can't see what loot I could get from which dungeon. Ran the desert map twice, got shoulderpads twice. What do I run to get, lets say, a chest robe? Or gloves?

If you go to "Find Game" in the same menu as quickplay, you will see a specific dungeon as "previewing", which lets you see "potential rewards". You can change which dungeon you're looking at with the arrows next to the title of the dungeon/adventure.

For example, Sailor's Abyss is the only adventure that has chest drops.
Ye, just noticed that, but thanks regardless
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Date Posted: Feb 25 @ 4:21pm
Posts: 3