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If you had a player base of 100 , and 50 of them are at rank 4+ , well now your starting players only have a pool of approx 50 , then split that by 4 classes .... and then factor in people progressing at different paces... it just doesn't work and viable grouping will only continue to shrink making it uninviting for new players, which commonly kills games.
If you go to "Find Game" in the same menu as quickplay, you will see a specific dungeon as "previewing", which lets you see "potential rewards". You can change which dungeon you're looking at with the arrows next to the title of the dungeon/adventure.
For example, Sailor's Abyss is the only adventure that has chest drops.