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Didn't see the Spell Thunderdisk in the spells section though. What are your thoughts on that one?
As of now, your best bet as a "mage" is to raise your strength to 20 and just throw your staff into every door you open. Sure is good "magic trick"
resolved all the bugs you mentioned except the walls flickering one, i'll investigate.
> it would be great to have bosses & enemy variants in bestiary, maybe even with walk cycles / attacks / deaths too ? Pretty please ?
sure, it's on *The List*.
will be using your spell overview (along with more data points / feedbacks) for balancing in the future. you're also one of the rare advocates for Two-Handers - most people ignore them, sadly. they're missing out.
thanks again for the feedback!
That's the issue. If one playstyle is a massive resource hog then it needs to be head and shoulders above the rest, otherwise you have massive balance problem.
Let's looks at little situation:
You have veritable conga line marching at you through the corridor - what do you do ?
Option A : You throw your level 4 thunder disk, which has 1:1 mana:damage ratio and due to level geometry you can only gurantee 1 hit on each enemy with maybe one or two lucky bounces. 15 damage, cool
Option B : you have this default 10 int Athanasy other there who sees a book and asks if it's edible. He also picked up basic white "light crossbow" with 10-15 damage off the ground and shot the line with pirecing shot for 5 mana.
You might already see the problem, but it gets worse.
How do we improve our chances ?
In the first case we can get faster cast rate effect, level up spell to 5 (assuming we find the tome and have enough int to read it) and *maybe* find some items with mana refund effect, which is super rare and seem to average at ~8%.
In the second case, however things are much simpler. Bonus damage, unusual damage range, elemental damage on weapon and/or accessories, it all contributes. So our dumb fighter-man much more likely will shoot for 20-30 rather than 10-15.
And then there is mana leech. Granted, peircing shot is a little odd as it seems that leech doe not proc on the first target, but with minimal roll of 3% if you hit at least 6 targets, then it is completely free. More, and you're gaining rather than spending mana.
And let's not even talk about "hurl weapon" and "mighty slam" it gets depressing comparing those to magic to the point that mana shield + maighty slam is better wizzard than than someone who managed to max out anihilation .
Lastly, why would you even spend any mana when you can just shotgun someone for 60-90 damage with multishot wand. For free.
If you carefully prefire into doorway then yes, most of the time you will only have to deal with couple enemies at the time. But at that point you don't need any skills, especially if you can manage to keep ice as dominant element. (In fact, game is perfectly beatable on IM+despair w/o using any arts or magic if you go with agility focused weaponry, but that's another story). Otherwise, there are plenty of times when you get jumped by big packs.
Elemental shot is just a gamble, you spend mana for potentially nothing. As an example in the game Ed-0 ninja has very similar ability, but holding the skill cycles elemets and press uses it. If you could manualy set it to ice/poison this way while also overriding you damage bonuses then it would have been great.
And if you go with dex+agi that means you can use spears, your best friend against ghostly foes and more cost-efficient face melter against single fat opponent. I will retract my statement on the affix however, since after messing with a goblin a bit more it seems that bows can't have innate multishot. So it definitely have a place, If attack rating allows it, going from softening target with multishot into final blow might be better overall than just spamming final blow. +20 attack rating is really nice when you're going for shorter run though.
It really seems like a lot of people think in a way of only using one weapon when you have two separate weapon sets and most enemies have distinct counters.
A lot of things i've mentioned in the first post are "bad" not because they are "unusable", but rather because they coexist alongside much better alternatives that your character has access to regardless of stat distribution.
Yes, you could see mamoth fly approach and try to angle a richochet for style points ... or just whip out your pointy stick and stab it once. And with melee weapons having higher attack rating and damage one poke is all that it would take.
Goremaker 35 hp and Shield demon is 65 hp
chain lightning is
16/14 damage with 6 bounces @ lvl 3
18/17 8 bounces @ 4
20/20 10 bounces @ 5 (lol can you even afford 72 int on despair)
with improved cast rate effect it has same speed as piercing shot from "normal" attack speed weapon with no agility bonus . It's main draw is that it outright ignores truth seeker's shield.
Just to make things clear, my first though was that magic would be definitive option for fast clear, seeing how it deals fixed damage and ignores accuracy/evasion.
But half of the attempts came to a screeching halt at around Blood Coven's landing. You REALLY need to raid skeleton pit for tomes.
You would need an absolute devil's luck to get phantomise, haste & p.orb or oath w/o sidetracking.
And of course while it does not take much, you still taking *some* time fiddling with inventory and picking extra pots off the floor that you would otherwise ignore
So what speed are we talking about here ?
Despite looking different, ice wave, lightning disk, poison orb & pircing shot do hit more or less same area so main difference is animation speed/cost/damage
lightning disk is fast but expensive and weak, ice wave is weaker seemingly to adjust for slow, poison orb is really strong, but it's a dot so attack speed does not matter.
Speed of Bow/crossbow attacks is affected by agility, so str/dex/vit setup will only be able to do 2 shots for mage's 5, but agility-based charcter will attack just as fast without even needing special item effect.
And on "slow" runs you absolutely can afford attack bonuses for your wand and staff, since mana pool and mana refund are the only effects that would even help you as a caster. Not quite sure what do you mean by "recovery" since mana leech doesn't work on spells, on-kill recovery ? I don't think i ever saw more than +1 mana on kill even on highest tier of items.
Just to hammer point home, i am not attacking anyone for having fun with things that seem fun, regardless of how sub-optimal they are. Only pointing out that certain options might need adjustment. It is entirely up to a developer to decide whenever it is magic that needs a buff or non magic options ar too strong.
Yes, seeing three piglets stunlock final boss is funny. Seeing them all getting killed by a single seeker or bone golem because they collectively derped out is even funnier.