Dyscourse

Dyscourse

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Owlchemy Labs  [developer] Mar 26, 2015 @ 12:27pm
Update log / build changes
Hello! We'll be posting in here to list out the change log contents of each update to Dyscourse.
Last edited by Owlchemy Labs; Mar 26, 2015 @ 12:27pm
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graebor  [developer] Mar 26, 2015 @ 8:39pm 
Change log for March 26th update:

  • Game will no longer get stuck if the person who worked on the radio tower starves overnight
  • Fixed looping dialog when you get Teddy to help you build a raft after breaking his glasses
  • Fixed issue preventing speaking with survivors in a specific case
  • Fixed some colliders in hunting scene
  • Fixed being unable to pick up pretzels if you had gone to the wreckage on day 2 after eating boar meat
  • Fixed cat not being named if Garrett was bitten by a snake
  • Survivors won't think Rita fed them if they feed each other without Rita knowing
  • Rations no longer brought up twice if Rita passes out from the gas
  • Jolene and George now react properly if their spouse dies retrieving an egg
  • Body and Title text was swapped on one specific newspaper clipping type
  • Fixed Garrett and George getting concerned about Disky while unconscious due to fever
graebor  [developer] Mar 30, 2015 @ 9:20pm 
Change log for March 30th update:

  • If Garrett dies before the day 5 outing, the cat will now follow Rita if she goes on an outing on day 5
  • Fixed an issue where Rita could be blocked by the cat when trying to walk to a certain spot on the mountain
  • Fixed an issue where the third sleeping bag would still animate if only two people climbed the mountain
  • Fixed game getting stuck if Garrett starved on the raft with Steve present
  • Fixed an issue where survivors were having trouble navigating around obstacles in the abandoned village
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