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That's a very sweet ideal, but the reality is that perceived quality has not the slightest bearing on how a game is priced.
ImmaDjinn wasn't talking about the language, but about the budget - which, believe it or not, is a factor in how a game is priced. And ImmaDjinn's problem is very explicitly the absence of English voice acting, not the presence of Japanese voice acting.
Personally, my jaw almost dropped when I saw the price of this game. A mobile-style visual novel without even English voice acting is something I would expect to be $30 tops, and indeed all the games I can think of fitting that description have been $20 or less. I'm keeping it on my wish list, but only in case it goes on sale for $10 or less. There are far too many enjoyable and reasonably priced games out there for me to blow $50 on something like this.