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It's available on the DFHack testing branch for the 50.13 version of DF (the current default version of DF) and on the testing-adv-beta branch for the 51.01 version of DF (the adventure beta).
With gui/family-affairs I can set multiple lovers for a target unit, though setting a spouse "spurns" all previous lovers and sets them back to whatever relationship they had previously. It seems I can re add units as lovers with seemingly no good or bad thoughts generated throughout any combination of spurn/lover/marriage switching. Inter race lover/marriage/pregnancy isn't available, but I expect that it's either not possible due to game hardcoding, or would be extremely difficult to wrangle DFHack into manipulating. I'll put my dream of a diverse animalgirl anime harem on hold for the foreseeable future. Thanks again for your work, family-affairs is in a good place with this update and it's helpful for what I was initially trying for.
One thing I haven't tested yet is adventurers with companions in fortress mode. The relationship between those units always seemed to be stuck to "Companion" with no change, but I will try to check it out later.
I wrote the tool to be mode-agnostic, but I haven't tested it in adventure mode yet. Confirmation that it works well there would definitely be appreciated.