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1. get up the back starcase (via the methods you mention)
2. Sneak up on the guard with his back to you and attack with both characters simultaneously while right behind him.
3. Click on the door and feed the hellhounds the meat you got from the Butcher streetside.
4. Then you just have to take out the one guard on Coyote and she'll join your team. Even with only one functional arm and a shotgun, she'll make it pretty easy to clear the rest of the place.
If you play it careful you can free Coyote from her cell without any of the gang in the main room noticing.
EDIT: The game allows move shoot move if I remember well. I remember some enemies using it but I could make a confusion with another game. If I remember well the first Hellhounds could be rather easy to kill but the last not as much.
- on the first floor you have an intelligence-related option with the Guard. You can drive him to be more cooperative.
- on the other hand, if you're a decker you can get him hostile using the computer, and kill him (no loot).
- It's quite the same with the doctor who may flee or get killed.
- as well, you can turn all the BTL-addicts to enemy if you freak them out with messages
- beware of the dogs : if in combat turn, they will fire at you if you are in range and did not use the door to give them the food. I never fought the 2 dogs here, but the one to get the diamonds is quite strong, according to your skills.
Move/shoot/move : you can do that if you have 3AP of course.
The second hound is harder only because you are alone. Note you can buy some time by running away at first to the far right because you have more movement than the hound, so it can't keep up. Then attack and move and stay out of range.
Failing that, the second hound is optional. If you cannot kill it, just skip that part. It is worth a bit of money for retrieving the jewels, but there is no karma reward for doing this part.
I managed to kill the hound with a shaman with a rifle but no ranged combat skill, but I died like 5 times before figuring out the hit and run tactic.
To climb up you can use the elevator intercom, use the intercom and provoke the gang, after some time two guys come for the fight. Then you get the elevator password on one corpse.
You can use it right now to go up. Or you can use the intercom a second time and you get new dialog choices, to threaten/advice/provoke. It made me smile to quote it, first time I used this path to go up I didn't though use the intercom a second time.
Ok there's perhaps skills check or it's for the role play, I tried a choice and go no answer. But it's a fun detail anyway.
EDIT: And I tried use the food for the second hellhound but as expected I hadn't the choice.
Anyway I made a check of some options already quoted in OP and check some other variations. So I edited OP to list the various way to go at second floor and the variations they involve at this second floor.
Thesis "The various ways to go to the second floor in a SR mission"