Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Look up the Shadowrun SNES reboot. There is a group of fans completely remaking the SNES game using the SRR modding system. I played the alpha on release and even that was pretty great. Looking forward to that being finished probably more than any AAA game coming out.
Just because it wasn't included in DMS does not mean it cannot be included in UGC is my point. The same with immersion, open-ended exploration, etc. Really there is a lot you can do to make things -feel- less on rails, that just aren't done in DMS. I mean you can do somewhat open world hubs, it IS possible. You can also design things to feel very open but still direct the flow of the game via difficulty, dialog, etc.
I will also say about saves, personally I have seen how save anywhere can be done within UGC (yeah someone figured it out), and I will still NOT be implementing it in my project. I will instead be trying to tune the scenes so that check points happen regularly, but players still have some sort of accountability for their decisions.