Shadowrun Returns

Shadowrun Returns

Best ESP/Programs?
There is a good amount of ESP and programs, what ones are some of the better pick of the litter? Most of the programs are self explanetory, but the ESPs are kinda vague.
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Showing 1-13 of 13 comments
IlluminaZero Aug 11, 2013 @ 9:06pm 
I prefer the attacker ESP due to AOE ignoring enemy evasion.

But really, you don't even really need ESP if your decking level is high enough. In fact, waiting for them can slow you down due to the AP difference between the player and the ESLs.
Last edited by IlluminaZero; Aug 11, 2013 @ 9:07pm
Phoenix7786 Aug 11, 2013 @ 9:08pm 
I strongly preferred the attack and assassination ESP's over the defensive one.
As for deck programs themselves, the single target nuke, the AoE, the accuracy buff (especially for ESP's), and the heal programs were consistently awesome. The one that reduced alert is theortetically nice as well, but even on Very Hard I never really had to use it.
Incunabulum Aug 11, 2013 @ 11:32pm 
None of them. Unless/until someone comes out with a decker specific mod, none of them are of any particular use for what they cost.

Even then I'd say the basic attack one - brute force wins over sophistication in this game.

Program-wise - an AOE nuke, Suppression and that's about all you need.
Last edited by Incunabulum; Aug 11, 2013 @ 11:33pm
INsaneyAC Aug 12, 2013 @ 10:24am 
After playing a Decker through Dead Man's Switch, I would say save your points. As the campaign progresses your ESPs get more and more useless. Their hit percentages are very low and they can be taken out in one hit. I had 7 ESP control at the end and my assassin ESP had at best 65% to hit on Normal, point blank range. Meanwhile, enemy programs could barely hit me with Decking 7-8 and I was ripping everything apart. Just take them for support (Shield ESP), not for offense or tanking. Focus on increasing your own stats and the deck you own.
St. Haborym Aug 12, 2013 @ 10:33am 
Attacker and Assassin esps, if you have a spare slot get a shield esp, as for programs I use killer, blaster, degrade, medic and sniffer. I fill the empty slot with erode, but I never actually use it tbh.
Last edited by St. Haborym; Aug 12, 2013 @ 5:56pm
mouse Aug 12, 2013 @ 3:59pm 
It seems to me like ESPs raise your alarm level, so I don't use them. Decking 5 is all I want in DMS, even never letting an NPC into the Matrix.
HunterZ Aug 12, 2013 @ 4:21pm 
I played a Rigger/Decker in DMS and avoided ESPs completely (put zero points into ESP control and never purchased any ESPs) because I incorrectly assumed that ESPs being listed as "consumables" meant that they are expended on use (a la summoning fetishes). Despite this, I had no trouble with any of the matrix scenes on Hard difficulty - or at least nothing that made me think I was doing anything fundamentally wrong.

As for programs, I took the 3 damage ones (direct, direct-plus-damage-over-time, AoE) and the heal (which I didn't have to use much, but it gave me some breathing room). Accuracy booster and enemy AP reduction can be useful too. Everything else is pretty superfluous I think (most notably the alarm level reducer, which has too long a cooldown to be worth the trouble).

Sorry for not having the names memorized. I've played too many games, and the "program" functions pretty much all fit standard RPG damage/buff/debuff concepts.
Last edited by HunterZ; Aug 12, 2013 @ 4:22pm
fredingue Aug 13, 2013 @ 8:39am 
To know what is a bad skill choice, just play the campain untill you have to use Dodger in Telestrian Industries. In my last campain (5th char), knowing perfectly what to expect, Dodger was kicked out of the Matrix twice, just as in my previous game...

Anyway, wiht my Decker i use Attacker program. It saves me from claustrophobia in the Matrix. Plus, it may save some precious time as ESP are able to trigger the missions goal (ie activate the lift, collect data..). Last, he is not bad versus small ennemies;
Last edited by fredingue; Aug 13, 2013 @ 8:40am
IlluminaZero Aug 13, 2013 @ 9:40am 
Originally posted by fredingue:
To know what is a bad skill choice, just play the campain untill you have to use Dodger in Telestrian Industries. In my last campain (5th char), knowing perfectly what to expect, Dodger was kicked out of the Matrix twice, just as in my previous game...

Anyway, wiht my Decker i use Attacker program. It saves me from claustrophobia in the Matrix. Plus, it may save some precious time as ESP are able to trigger the missions goal (ie activate the lift, collect data..). Last, he is not bad versus small ennemies;
The issue with that mission is that you can actually just wipe out all of the elevator reinforcements and take your time...

There really should have been a TRUE danger of getting overwhelmed. This; along with integrating Decking more into the core gameplay, would have gone a long way.
HΞ✘✘·Cyn Aug 13, 2013 @ 10:03am 
How is it that you can summon ESPs? They simply do not summon in this game. And before you say Check my stuff, This happens even with Max karma in ESP andthe best deck outfitted with ESPs' would really like to know how you guys got it to work.
fredingue Aug 13, 2013 @ 10:07am 
Did you try to open the bag icon at the bottom of your screen ? Here are stocked the ESP programs, you clik, you target one of the orange shaded spots on the ground and wizzzzz, Tron is there.
Raging Chimera Aug 13, 2013 @ 10:33am 
Originally posted by illuminazero:
The issue with that mission is that you can actually just wipe out all of the elevator reinforcements and take your time...

Yep, my Samurai, Coyote and a Shaman held them off easy using the shaman summons available and overwatch.
HΞ✘✘·Cyn Aug 13, 2013 @ 10:37am 
0MG stop! OF CourseI tried. The # on the ESP Icon is red. Always red. No matter what ESP is on µdeck, no matter my Karma in ESP. No matter how many APs I have left. I Can cast Attacks and heals and whatnot in the matrix. Not ESPs'. Most of us are not idiots here so I appreciate it if You all would stop glibly treating us with this issue as such.
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Date Posted: Aug 11, 2013 @ 8:46pm
Posts: 13