Shadowrun Returns

Shadowrun Returns

nexusj13 Aug 9, 2013 @ 5:15pm
Elf physical adept melee weapon build. Is it a good idea?
I really want to be a magical warrior elf, (I really dont want to be a dwarf, orc, or troll), but is it possible to be a kick-ass weapon using elf even though all of their strength stats stop at 9? If it does work can anyone tell me some good builds for my melee elf?
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Showing 1-14 of 14 comments
Phoenix7786 Aug 9, 2013 @ 5:21pm 
Yeah melee elf can work. You get un-Godly high Quickness and Dodge levels, which, while not affecting melee accuracy, affect enemies' chances to hit you.
Last edited by Phoenix7786; Aug 9, 2013 @ 5:22pm
Achi Aug 9, 2013 @ 5:27pm 
It works. You won't hit as hard as a Troll or Orc, but as stated above, you are a harder target to hit thanks to high Quickness cap. Elves may not make the most powerful melee fighters, but certainly powerful enough to make such a build viable.
IlluminaZero Aug 9, 2013 @ 7:21pm 
It will work fine.

However, instead of investing in Quickness--Dodge you would probably be better off investing in Charisma--Conjuration for Haste 4(HUGE), barriers, and shadow.

You may as well as you already have some karma going towards charisma. That and you are likely not going to be dodging much at point blank anyways.

Lack of dodge seems fatal until you realize how few enemies focus fire for... Whatever reason. That and AP drain caused by weapons like Katana and Machete.
nothing Aug 9, 2013 @ 7:43pm 
Dodge is actually real useful.
And should be taken to 7 at the very least.
When you play through all the UGC that's out on the Workshop solo or in small party you see how it works.
When you have 3-6 things all attacking you and they all constantly miss you can thank dodge ;)
nexusj13 Aug 9, 2013 @ 7:51pm 
So through the main storyline I was wondering how would I space some of the stats out, like number wise with body, quickness, strength, willpower, charisma, etc.
Originally posted by NeVeRLiFt:
Dodge is actually real useful.
And should be taken to 7 at the very least.
When you play through all the UGC that's out on the Workshop solo or in small party you see how it works.
When you have 3-6 things all attacking you and they all constantly miss you can thank dodge ;)
IlluminaZero Aug 9, 2013 @ 8:07pm 
Originally posted by NeVeRLiFt:
Dodge is actually real useful.
And should be taken to 7 at the very least.
When you play through all the UGC that's out on the Workshop solo or in small party you see how it works.
When you have 3-6 things all attacking you and they all constantly miss you can thank dodge ;)
Were you dodging using cover and at range or in their face?

Significant difference: http://steamcommunity.com/app/234650/discussions/0/864975632477979456/

And also remember: Haste 4 == +2 AP. This is pretty huge, and can only be achieved by the player character.

Addendum: Although as it's an Elf, it may just make more sense to be:

Melee/Conjuration/Dodge
Last edited by IlluminaZero; Aug 9, 2013 @ 8:09pm
nexusj13 Aug 9, 2013 @ 8:30pm 
Sorry to ask but could you show me what points I should put into what stats to make this build work? Also should I put some karma into willpower for chi skills or some into quickness to get a lot of dodge to work with the strengths of being an elf?
Originally posted by illuminazero:
It will work fine.

However, instead of investing in Quickness--Dodge you would probably be better off investing in Charisma--Conjuration for Haste 4(HUGE), barriers, and shadow.

You may as well as you already have some karma going towards charisma. That and you are likely not going to be dodging much at point blank anyways.

Lack of dodge seems fatal until you realize how few enemies focus fire for... Whatever reason. That and AP drain caused by weapons like Katana and Machete.
nothing Aug 9, 2013 @ 8:47pm 
I was in their face and had them all around me, no cover.
IlluminaZero Aug 9, 2013 @ 8:54pm 
Originally posted by nexusj13:
Sorry to ask but could you show me what points I should put into what stats to make this build work? Also should I put some karma into willpower for chi skills or some into quickness to get a lot of dodge to work with the strengths of being an elf?
Firstly: If you are playing normal than you should be fine regardless of build. If you are being nitpicky though:

Honestly, Chi isn't very good. At max you will want to get Chi lv 3 for "Chi Focus." This will allow you to do 2 melee attacks with increased crit chance. (For 2 AP)

If you want to do close combat: Max out your strength as quickly as possible. Strength increases you melee damage and gives accuracy bonuses.

If unarmed don't bother leveling "unarmed combat" as you cannot use unarmed skills with the chi spell "killing strike." You will want to put a few points in close combat, but 3-5 should be enough. (On normal, you can probably ignore close combat)

Melee is much the same as unarmed, except you will want to get Cleave and use Machete/Katana for AP drain.

Haste 4 is Conjuration lv 6. So you will want (at max) 6 charisma/6 conjuration assuming you level in conjuration.

Max spell (Willpower/Spellcasting) level is level 6 as well.

Originally posted by NeVeRLiFt:
I was in their face and had them all around me, no cover.
Hard / Very hard? If so you should post in that other topic.
Last edited by IlluminaZero; Aug 9, 2013 @ 9:01pm
nexusj13 Aug 9, 2013 @ 9:44pm 
Thanks for the awesome advice, also are you also saying I should level willpower to 6 and put some karma into spellcasting as well?
Andyman119 Aug 9, 2013 @ 10:04pm 
the key to winning isnt to hit really hard, it's to not get hit, elves can tank as well as trolls if you do it right, staying in cover until you are close enough to punch/slash the crap out of the enemy.elf PCs also benefit from a high charisma limit, which can be good to get enemies out of the way (many etiquettes). dabbling in spellcasting may also be a good idea, as heal can go a long way when you get a shotgun blast to the face when dodge isnt enough and powerbolt can let you dish it out at long range as well as up close
IlluminaZero Aug 9, 2013 @ 10:05pm 
Originally posted by nexusj13:
Thanks for the awesome advice, also are you also saying I should level willpower to 6 and put some karma into spellcasting as well?
It's more like if you level Willpower/Spellcasting or Charisma/Conjuration, there is very little reason to go higher than level 6.

I would just emphasize Strength first, then later decide on what you want to focus on as a secondary ability.
Last edited by IlluminaZero; Aug 9, 2013 @ 10:06pm
IlluminaZero Aug 9, 2013 @ 10:11pm 
This is a good topic to browse BTW:

http://steamcommunity.com/app/234650/discussions/0/864975249524182745/

Makes it pretty clear why I am emphasizing to focus on strength, especially if you decide to go unarmed.

You'll want to dabble in close combat, but you only want just enough such that you don't have accuracy issues. The higher the difficulty the more close combat, but I'm messing around with an unarmed dude right now and am doing fine. (Cyberware however. Cyberware can give you +3 Strength.)

BTW you do not want to touch Cyberware if you want to cast spells.
Last edited by IlluminaZero; Aug 9, 2013 @ 10:14pm
nexusj13 Aug 9, 2013 @ 10:35pm 
Thanks again, this is giving me some really good ideas to work with.
Last edited by nexusj13; Aug 9, 2013 @ 10:36pm
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Date Posted: Aug 9, 2013 @ 5:15pm
Posts: 14