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However, instead of investing in Quickness--Dodge you would probably be better off investing in Charisma--Conjuration for Haste 4(HUGE), barriers, and shadow.
You may as well as you already have some karma going towards charisma. That and you are likely not going to be dodging much at point blank anyways.
Lack of dodge seems fatal until you realize how few enemies focus fire for... Whatever reason. That and AP drain caused by weapons like Katana and Machete.
And should be taken to 7 at the very least.
When you play through all the UGC that's out on the Workshop solo or in small party you see how it works.
When you have 3-6 things all attacking you and they all constantly miss you can thank dodge ;)
Significant difference: http://steamcommunity.com/app/234650/discussions/0/864975632477979456/
And also remember: Haste 4 == +2 AP. This is pretty huge, and can only be achieved by the player character.
Addendum: Although as it's an Elf, it may just make more sense to be:
Melee/Conjuration/Dodge
Honestly, Chi isn't very good. At max you will want to get Chi lv 3 for "Chi Focus." This will allow you to do 2 melee attacks with increased crit chance. (For 2 AP)
If you want to do close combat: Max out your strength as quickly as possible. Strength increases you melee damage and gives accuracy bonuses.
If unarmed don't bother leveling "unarmed combat" as you cannot use unarmed skills with the chi spell "killing strike." You will want to put a few points in close combat, but 3-5 should be enough. (On normal, you can probably ignore close combat)
Melee is much the same as unarmed, except you will want to get Cleave and use Machete/Katana for AP drain.
Haste 4 is Conjuration lv 6. So you will want (at max) 6 charisma/6 conjuration assuming you level in conjuration.
Max spell (Willpower/Spellcasting) level is level 6 as well.
Hard / Very hard? If so you should post in that other topic.
I would just emphasize Strength first, then later decide on what you want to focus on as a secondary ability.
http://steamcommunity.com/app/234650/discussions/0/864975249524182745/
Makes it pretty clear why I am emphasizing to focus on strength, especially if you decide to go unarmed.
You'll want to dabble in close combat, but you only want just enough such that you don't have accuracy issues. The higher the difficulty the more close combat, but I'm messing around with an unarmed dude right now and am doing fine. (Cyberware however. Cyberware can give you +3 Strength.)
BTW you do not want to touch Cyberware if you want to cast spells.