Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
I doubt it's going to be $10 or less though. The engine isn't that great and I'm pretty sure most of the money went into content (art/story/levels/etc). If it's going to be a better experience than they must also enhance the engine and the editor, thus I believe it's going to be closer to $12-$15. That'll be a bit expensive, compared to launch cost, and I fear it's going to end after this DLC.
It's my opinion and I hope they prove me wrong :) But the engine is just terrible.
No they don't matter. Imagine a true branching dialogue, it looks like a tree, right? This game's dialgue looks like a branch that folds back into the trunk, and that's one weird looking tree. You have a few options to click on that give you an illusion of choice, but there is none, since the game is on rails, all paths, even short term ones, lead back to the same result.
Just speed click "1" and "enter" for all your dialgue in your second playthrough and tell me after you do that how you have a consequencial interaction with the game, since you arriive at the end sequence with almost no change besides a few extra nuyen or karma points.
some old rpg where like that they branched out then looped back on themselves. some options did not matter, but in thee nd 80% of odl RPG really forced you to a single end no matter waht you do, you will go to location x, you will fight this boss, then you might get a option to do X,Y or Z. games ends.
Honestly you should look at Walking dead. While it is an amazing game with lots of options and a widely aclaimed story, the same can be said about it's story. Once you look behind the curtain the magic is ruined and all choices seem inconsquential. Even KOTOR just rejoins the path without the things you do making a major difference until the very end.
Maybe I feel the one who wrote the first story should be forced to work for free, because it was a bit lame, but the art was really good.
Fallout you needed to go to points in order because gear and level meant the other enemies would squash you; going off the track meant lots of save scumming then getting back on track with better gear or after taking a shortcut.
Don't even go there defending your point :P
Am I a fanboy for stating the info given by the devs? If you purchase an indie game, don't you take a solid look at it, first? I can understand when people have complaints about the game, but running about claiming to have been cheated, because the game didn't deliver to their expectations can only go so far. If you buy something on a whim, you take a risk.
HBS has been very open about the scope of the project from the get go. youtube is full of dev interviews where they show game footage and discuss these issues.
There are little things like how you can get the tramp his sleeping bag back from the crime scene, or not. It doesn't give you a physical reward, it's just a RPing thing. This time I didn't let Jessica keep the photo of her and Sam, so I'm going to check if that's mentioned again. The villain at the end can be dealt with in different ways.
Really, what this game lacks is sidequests, though that isn't necessarily THAT bad considering that most RPGs become hilarious due to the fact that your racing to save the world/your sister/the princess and yet you spend weeks and weeks helping old ladies get apples for their pie, or finding a little boy's lost pet. Sidequests aside, the vast majority of RPGs have no real alteration to the game world or overall plot due to you choices, other that TW2.
Thing about side quests is if they're done right, they can actually help with the feel and tension of the main quests. For example, if the main story is the world is on it's way to doom, the side quests can be built around it. Helping a smal town evacuate the war zone, build it's defences. Take out early strike teams, lead a sortie behind enemy lines etc etc. There is so much that can be done with side quests without it hampering the main quest. Or, as in the case of skyrim, pausing the main story while you go off do your own thing and come back 20years later and pick up right you left off.
Problem is this sort of integration requires a VERY good script writer, but also the determination on the dev.'s side to put a finite limitation on the game. So that as time rolls on you may do side quests, but the world plods on and things come to a conclusion. This sort of ballance would be hard to make, but would make a bloody awesome game if they did it.
For me i'd love to see that sort game, but after you've finished the main game it essentially becomes an open world with endless stuff going on. We know this is possible because way back in the day they did it with NWN and it's unending dungeon mod
Think we can view Berlin as an expansion or Bethesda style DLC not only as something that will add more tilesets.
I want to play too. If I had a nickel for everytime commence was used in a sentence, how good at this game am I?