Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The damage is still there but the chance for you being crit is lowered.
The higher your armor the chance for you to take the weak damage is increased and the high dmg crit is lowered.
Also it looks like armor has a cap of 10 and won't go higher,
I wouldnt be surprised if the armor system in thsi game was archaic, like something you mentioned nev.
Q: How does armor work?
A: Armor is a big part of the calculation that determines the “staging” of damage. Our damage “stages” from 1/2 damage to 2x damage and the more armor you have the better your chances are for “staging” the damage down towards the 1/2 scale. On the other hand, increasing your weapon specialization increases your chance of “staging” up the damage.
------
Find the rest of the Q&A here:
http://www.shadowrun.com/shadowrun-returns/823-2/