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My only other guesses would be maybe a Shaman can use a spirit to open it, or a Rigger's drone can unlock it from the inside.
That's exactly what I was thinking.
Hmmm. Just re-wound and I can't see ANYTHING to click on outside that room. What are your stats? maybe there's a hidden check I'm failing? I know my Sammy wasn't smart enough to find a shoe. Maybe my Decker's missing something.
The locked door by Dresden I don't see anything.
The locked door by the earring has a vent open. I wonder if a Rigger's drone can fit through that.
Edit: From what I gather, The different parts of the story in the hanger is the self same map copied twice and some areas closed off in one copy and not the other. That's done a few different times I think.
And thanks for peeking at that in the editor!
In that room you get a magnetic screwdriver. You use the screwdriver to open the panel and the door opens.
You get a teenage girl's diary for your troubles.
Also, see this is why I wish you could have multiple permanent party members. Each one can focus on different skills.
I think it was just a bit of flavor text. I can't remember off the top of my head. I just remember that at the end it says, "This looks like a teenage girl's diary" and you can grab it. It doesn't give you the spirit heebie jeebies thing that the other items do, but you can still use it as a fetish in the summoning conversation to make the spirits say more stuff.
Door - prerequisites for interaction - If Active Actor is a Drone or If Active Actor is a Spirit.