Shadowrun Returns

Shadowrun Returns

St. Haborym Jul 29, 2013 @ 6:53pm
Getting 4 magical fetishes at the docks
So there's the comb, the shoe, and the earring, but I notice that there is a locked room I cannot get into and I'm guessing there is more stuff in there. How do I get in?
Originally posted by MikeRocksTheBoat:
You have to be a rigger. You use a drone to get into a window near where the garbage was (in the same room with the shoes).

In that room you get a magnetic screwdriver. You use the screwdriver to open the panel and the door opens.

You get a teenage girl's diary for your troubles.
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Phoenix7786 Jul 29, 2013 @ 6:55pm 
To date, as a Street Sammy and a Decker, I have yet to find a way in there. There's even a white magifying glass in there too, so there HAS to be a way.
My only other guesses would be maybe a Shaman can use a spirit to open it, or a Rigger's drone can unlock it from the inside.
St. Haborym Jul 29, 2013 @ 6:56pm 
I have shaman skills, that's a no go, there is a prop outside that says you can get a panel off and unlock the door, but I can't figure out how to get the panel off
Originally posted by Randy:
There's even a white magifying glass in there too, so there HAS to be a way.
That's exactly what I was thinking.
Last edited by St. Haborym; Jul 29, 2013 @ 6:57pm
Phoenix7786 Jul 29, 2013 @ 6:57pm 
Outside? As in outside the warehouse or outside the locked room?
St. Haborym Jul 29, 2013 @ 6:58pm 
Outside the locked room there is a thingy you can click on.
Phoenix7786 Jul 29, 2013 @ 7:01pm 
Hmm let be back-up and rewind, see what ticks.
Hmmm. Just re-wound and I can't see ANYTHING to click on outside that room. What are your stats? maybe there's a hidden check I'm failing? I know my Sammy wasn't smart enough to find a shoe. Maybe my Decker's missing something.
The locked door by Dresden I don't see anything.
The locked door by the earring has a vent open. I wonder if a Rigger's drone can fit through that.
Last edited by Phoenix7786; Jul 29, 2013 @ 7:10pm
Phoenix7786 Jul 29, 2013 @ 7:10pm 
Anyone care to shed some light on this one?
Panthera Leo Jul 29, 2013 @ 7:13pm 
With the exception of one or two shamen summoning points the locked rooms are currently window dressing from what I could find poking around in the editor.

Edit: From what I gather, The different parts of the story in the hanger is the self same map copied twice and some areas closed off in one copy and not the other. That's done a few different times I think.
Last edited by Panthera Leo; Jul 29, 2013 @ 7:14pm
Phoenix7786 Jul 29, 2013 @ 7:15pm 
Hmm I wonder why they have the Dresden door with a magnifying glass? Even during the warehouse battle you can't get in there.
And thanks for peeking at that in the editor!
Last edited by Phoenix7786; Jul 29, 2013 @ 7:15pm
St. Haborym Jul 29, 2013 @ 7:15pm 
Originally posted by Randy:
Hmm let be back-up and rewind, see what ticks.
Hmmm. Just re-wound and I can't see ANYTHING to click on outside that room. What are your stats? maybe there's a hidden check I'm failing? I know my Sammy wasn't smart enough to find a shoe. Maybe my Decker's missing something.
The locked door by Dresden I don't see anything.
The locked door by the earring has a vent open. I wonder if a Rigger's drone can fit through that.
Quickness and guns, charisma and shaman skills, and willpower/spellcasting. Nothing that would let him notice a panel thingy beside the locked door beside Dresden.
The author of this thread has indicated that this post answers the original topic.
MikeRocksTheBoat Jul 29, 2013 @ 7:17pm 
You have to be a rigger. You use a drone to get into a window near where the garbage was (in the same room with the shoes).

In that room you get a magnetic screwdriver. You use the screwdriver to open the panel and the door opens.

You get a teenage girl's diary for your troubles.
St. Haborym Jul 29, 2013 @ 7:18pm 
Originally posted by MikeRocksTheBoat:
You have to be a rigger. You use a drone to get into a window near where the garbage was (in the same room with the shoes).

In that room you get a magnetic screwdriver. You use the screwdriver to open the panel and the door opens.

You get a teenage girl's diary for your troubles.
Lame. What's it say?

Also, see this is why I wish you could have multiple permanent party members. Each one can focus on different skills.
Last edited by St. Haborym; Jul 29, 2013 @ 7:18pm
Phoenix7786 Jul 29, 2013 @ 7:18pm 
Ahhhhhhhh. A mystery solved. Many thanks to you! Rigger and caster are the next 2 archetypes I'll try anyways/
MikeRocksTheBoat Jul 29, 2013 @ 7:21pm 
Originally posted by Haborym:
Lame. What's it say?

I think it was just a bit of flavor text. I can't remember off the top of my head. I just remember that at the end it says, "This looks like a teenage girl's diary" and you can grab it. It doesn't give you the spirit heebie jeebies thing that the other items do, but you can still use it as a fetish in the summoning conversation to make the spirits say more stuff.
St. Haborym Jul 29, 2013 @ 7:22pm 
Any idea what happens if you have all 4?
Governal Jul 29, 2013 @ 7:30pm 
I'm looking at the scene in the editor, and it looks like either a shaman spirit or a rigger drone can get into that room. At least, that's what I assume, because it says:

Door - prerequisites for interaction - If Active Actor is a Drone or If Active Actor is a Spirit.
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Date Posted: Jul 29, 2013 @ 6:53pm
Posts: 23