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Personally I don't object to that.
Keeping the player in combat mode when there is nothing to fight is time-wasting and annoying. If you want to keep your team around for when a fight *does* break out you have to move each individually (which in itself may not be of equal movement).
To make it less annoying and time-wasting I usually just move one character, click end, repeat. There have been a few times when a fight suddenly starts that I am a fair distance away from the rest of the team, but it hasn't killed me yet. Still end up having to move the rest of the team the whole distance in combat mode one way or the other though, just more interesting once there are actual enemies involved.
A different solution might be a "follow" option, where by you can just then focus on moving that one character and the rest will automatically follow if you have clicked the button to the best they can do so.
You pretty much said it in your own opener. Combat doesn't end with no enemies IN SIGHT. As long as there are enemies in the area you are in turn based mode regardless of them being in sight or not.
Thats pretty obviously and intended mechanic would be stupid to drop out of combat everytime an enemy runs off into the fog...
Yes it's a retarded but intended mechanic
i'm not talking about them running in the fog, i'm talking about them being dead. also, have you ever tried early Fallout games?
What makes it funny is that this post wouldnt be that absurd compared to some of the painfully stupid ♥♥♥♥ ive seen over the last few days.
That would indeed be stupid, but it is not the only time this occurs. There have been many times in the Seattle Campaign when there are no enemies left in the area but you are still in combat mode. Basically, this occurs in any outright-hostile environment once you have cleared out the enemies but have yet to use the exit. Same thing happens in the Matrix.
Furthermore, there are areas where you are still in combat mode and there are still enemies in the area, but these enemies may be several screens away causing you to have to move all your teams for multiple turns in the most annoying fashion possible for pure movement.
I realise the value of being kept in combat mode in these scenarios (heightened atmosphere of danger, etc) and would not want to be dropped out of combat mode. However, a less clunky way of moving the whole team would be very much a benefit. Three ways I can think of:
1. Ability to select multiple members at the same time and move them.
2. Follow-command button that makes team members follow anything you move manually.
3. Allow us to que up future moves, which stop being followed the moment an enemy appears. This wouldn't be that helpful for moving forward (due to unexplored-dark areas up ahead), but would help when backtracking.