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Fordítási probléma jelentése
This. I don't know why people are making such a big deal about the first campaign. Yeah, I wish it was a bit longer until more UGC comes out, but holy-crap. So much hate for $15-20 spent. There's $50+ games that have about the same (or less) amount of gameplay, but with none or limited replay value.
edit: i suck at proofreading.
What this is, is a Shadowrun game. A. Shadowrun game. It's a box, with dice, some figures, some slips of paper, a rulebook, and a campaign pamphlet. More campaigns are on the way, some free, and some pay. I'm ok with that, honestly.
I did my research before buying this, however it never said you would be guided down a road with no other options and be limited to what you can INTERACT with ie things to click before nothing is left on the map till next map. Last it never mentions the new spin they took on saving. WHY? why are we doing this after so many failed attempts at checkpoint saving? Dead Island rings a bell but there it saves on EXIT here in SRR it doesn't it reverts to last checkpoint, rage.
I'm sad that my genesis version allows me to play and replay the same story with tons of side quests and options to rack in tons of money and suit out runner crews as I see fit till my hearts content while SRR only offers what is created and placed by the campaign editor.
You know what this boils down to?
Old video game Shadowrun players Snes / Genesis.
AND
Shadowrun Role play with a DM.
What we got here is a more inclined role play style game then our older console games back in the 90s. I was mislead as I was looking forward to a reboot of the old games but instead was handed a scripted game with limited play options (and a save feature).
Don't get me wrong it's really great work but I miss being able to do matrix runs till I got bored and that was rare mind you.