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Did you just call the developers of Shadowrun returns incredibly stupid? I think you did. That's ♥♥♥♥♥♥ up, man.
Not that I would object to finding some cool unique weapon in a hidden locker but I honestly haven't really noticed. Taking the time to think about it, I don't really mind not having to carry a hundred crappy items to the next vendor to sell off.
We've worked up a number of schemes and methods to get safe looting and fencing of slightly more mundane gear to work in some campaigns but after certain point in our runners' careers the amount of money you can get for the stuff isn't really worth the trouble or risk that something will go wrong along the way.
To the point though, in SRR I really don't miss random loot personally. Honestly I'm at the point with cRPGs in general where every corpse dropping random crap is more of an inventory management PITA and a time sink than anything else. If I'm going to loot stuff in a game, let it be somewhat infrequent and something that one of the characters in my party might actually use or something that will net me a relatively significant chunk of change if I sell it. I could deal with finding a few cool things off of boss type baddies in SRR, but I'm not really missing it that much.
Haven't read any official explanation from the devs on the rarity of lootables but I'd speculate it probably has to do with the dev resources required to put in a robust inventory system and maintain corpse/loot objects in game areas w/ a dash of genuine design decision thrown in maybe?
Still not sure why I lost my money (actually this does make sense) , my deck and all my stash. At least I kept my karma.
For example, we can set up triggers on actors so that, at random, they can leave their dead bodies behind which can contain items that we can set up triggers to determine. Now, it doesn't do a whole lot of good right now since the items aren't all that flexible (from my experience in the editor) but I guess what I'm saying is that while the core scenario doesn't have this feature, they left it up to the GM whether to include it in our games.
The long and short of it is that some of us are going to be building games where loot happens, and some of us will not be.
Just so far, not a lot on the loot table to warrant the effort without letting us add our own gear.
In PnP you could say throw all that ♥♥♥♥ out the window to say your Rigger buddy in a van who could load all that stuff up and then fence it later. I guess in this game it's more of the fact that you don't have that much time in most of your runs that you could search for spoils of war afterwards.
For months.
The rabid fanboys that supported HBS harassed anyone who brought this up and called them all kinds of nasty things.
Now look what happened. Can't even save a game and send it in for a bug report.