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Don't think you should go too high though.
A 4 cha is pretty much worth it for everyone though in my opinion..which gives you 2 etiquates (I like security and academic...gives good money bonuses..and time savers).
If you custom make your character instead of choosing an archtype you can avoid wasting points on skills you don't want..won't use (like melee combat...for instance etc)...and pump other stats up more.
Elf or human gives you 1 bonus cha (human gets 3 bonus karma..which is actually 1 karma left over after boosting cha to 2 ...which elf gets for free). Base stat levels often make a bigger difference then etiquate....having a 4 in most stats will open up options, next up seems to be 7. I'd stick to a 4 cha...and use an outfit to boost it if need be 1 more point.
Riggers work well, and especially work well in combo with decking (Both are int based..so only 1 primary stat needs to be raised).
When starting off a new character..you could go human...giving you 37 starting points (instead of 34 for the other races). Spend 9 points boosting cha to 4 (2+3+4), 5 on body (3 body), 5 on quickness (3 quickness) 5 on int (3 int) 3 on rigging (2 rigging) and 3 on drone bonus (2 drone bonus) and 6 on decking (3 decking).
That leaves 1 karma left over...to spend later as you get more karma. Your priority at that point should be to get rigging up high enough to allow you to use 2 drones (think it's at 5). Which from your base of 3...means 9 more karma (you'll get it very fast. 3 decking lasts quite awhile before you need to upgrade it.
But sitting at the end of things, im sitting on as human 8 wisdom, 5 body, 3 int, 3 str, 9 charisma, and 5 quickness.
Skill wise, Dodge 5, biotech 3 (Very usefull, its about a 10-20% boost per point.) Spellcasting 7 ranged combat 5, pistol 5. and sitting on about 1 karma near the end of the game. For a rough estimate about where I spent the points at, id say if you are an elf, really, 8 cha is about all you really need. shaman, heck yes, max cha to help with spirit control, those high grade spirits love going awol about turn 3 without it.