Shadowrun Returns

Shadowrun Returns

Sonneillon Jul 25, 2013 @ 6:07pm
Smartlink weapons
I just got to the point where smart link weapons are up for sale. Anyone know the benefit of using them in game? The reason I ask is because the top rifle does +2 damage and has 2 more capacity then the top smartlinked rifle so I am wondering if the smartlink adds something that would help compensate for the slight loss of damage?
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Showing 1-15 of 19 comments
Telestrian Jul 25, 2013 @ 7:03pm 
Haven't got that far in game but PnP it added a +2 bonus to hit, bearing in mind that meant on a d6 at close range you would hit if you rolled a 2 or more. I would guess a hit bonus similar to the aim spell but not sure how much it is.
Xerkics Jul 26, 2013 @ 5:55pm 
im also curious about this as smartlinked rifle does less damage than ares.
GrYeYeS Jul 26, 2013 @ 6:01pm 
I would imagine they do nothing since it is not listed, smart link weapons do not appear to confer a bonus (at least not a documented one) to their usage. Smartlink should be an accessory to a weapon not a weapon itself.
Last edited by GrYeYeS; Jul 26, 2013 @ 6:01pm
katarack21 Jul 26, 2013 @ 6:05pm 
Originally posted by GrYeYeS:
I would imagine they do nothing since it is not listed, smart link weapons do not appear to confer a bonus (at least not a documented one) to their usage. Smartlink should be an accessory to a weapon not a weapon itself.

That doesn't make sense. It says when you by the datajack that you need it for Matrix decking and for using smartlinked weapons. Why would they impose two seperate costs--the 'jack and the weapon--for something that confers no bonus at all?
Incunabulum Jul 26, 2013 @ 6:14pm 
I've read (somewhere and can't remember where) that Smartlinked wapons are supposed to have smaller range penalties - ie you have higher chance to hit at long range.
Last edited by Incunabulum; Jul 26, 2013 @ 6:14pm
GrYeYeS Jul 26, 2013 @ 6:16pm 
Because a weapon is "smart linked" just as it would be "silenced" its an accessory (internal and external versions exist). You dont even require cyberware to use one if you have a helmpet to retina display. As to why the game mechanics are not complete you would have to ask them that. The smartgun itself is not cyberware, the socket is what costs essence.
›Kolanaki Jul 26, 2013 @ 6:18pm 
Just like the PnP game, they add to your chance to hit.

And I was told you needed to have a Datajack to use Smartlinked weapons, just as in the PnP game. I haven't gotten to the point where Smartlinked weapons are avaliable though, so I don't know about that latter bit.
katarack21 Jul 26, 2013 @ 6:19pm 
Originally posted by GrYeYeS:
Because a weapon is "smart linked" just as it would be "silenced" its an accessory (internal and external versions exist). You dont even require cyberware to use one if you have a helmpet to retina display. As to why the game mechanics are not complete you would have to ask them that. The smartgun itself is not cyberware, the socket is what costs essence.

Well, no ♥♥♥♥. In the PnP game it's one of a dozen mods you can add to your gun--like IR sights and such. I was saying it makes no sense for them to have spent the time coding in a series of costs to using smartlinked weapons, and then not had smartlinked weapons do anything. I'm sure it has an effect of some sort.
GrYeYeS Jul 26, 2013 @ 6:20pm 
You do not require a data jack use a smartgun. And the most common form of cyberware to use them is sub dermal pads in the hands. The point is any bonus they confer is not documented in the game itself...so we have no idea what the effect is. Mainly because the whole inventory/char screen seems unfinished and does not provide in depth info on bonuses and stats.

" was saying it makes no sense for them to have spent the time coding in a series of costs to using smartlinked weapons,"

And what I am saying is that we have no idea if smartguns provide any form of bonus in the current mechanics in the game... They have no stated benefit, it is not reflected in weapon description or visible stats.
Last edited by GrYeYeS; Jul 26, 2013 @ 6:21pm
Big Malone Jul 26, 2013 @ 6:22pm 
The smart-link is busted. The Ares Alpha was always more accurate at range for my data-jacked character than the smart linked M23 at the end of the game.
Last edited by Big Malone; Jul 30, 2013 @ 2:08pm
katarack21 Jul 26, 2013 @ 6:23pm 
Originally posted by GrYeYeS:
You do not require a data jack use a smartgun. And the most common form of cyberware to use them is sub dermal pads in the hands. The point is any bonus they confer is not documented in the game itself...so we have no idea what the effect is. Mainly because the whole inventory/char screen seems unfinished and does not provide in depth info on bonuses and stats.

" was saying it makes no sense for them to have spent the time coding in a series of costs to using smartlinked weapons,"

And what I am saying is that we have no idea if smartguns provide any form of bonus in the current mechanics in the game... They have no stated benefit, it is not reflected in weapon description or visible stats.

I know it's not listed. I said that. And I never said whether they did or did not, only that they *probably* did becuase they spent the time and money coding this in, and created an in game-cost, and there was probably a purpose to that.
Xerkics Jul 26, 2013 @ 7:46pm 
I tried both smartlinked and not rifles and there doesnt seem to be any difference so i dont think there is any difference so if your not a decker id get eye implant instead.
šþØÕk¥ Jul 30, 2013 @ 2:06pm 
just got on here looking to see if the Colt M23 (Smartlinked) was better than the Ares Alpha.. looks like im going with the Ares, thx.

(new to Shadowrun universe so i had no idea what smartlinked even meant)
SaintToenail Jul 30, 2013 @ 2:43pm 
Sigh. In PnP There are regular weapons, and there are weapons that you can add a smartlink system to as an "accessory" or whatever you want to call it, and there are weapons that are manufactured with an integrated smartlink like the Ingram Smartgun. You still have to plug it in to something for it to matter that it has a smartlink such as a wearable equipment with an HUD, or a datajack which links it to your brain and allows you to take advantage of the smartlink feature. It's been a while since I actually consulted a sourcebook, however i believe that even natural eyes can then percieve a targeting crosshair. So if you have a smartlinked weapon and the proper equipment to plug it into, it increases the acuracy of the weapon by a point or two or reduces range penalties or both or whatever. To be honest i'm better at remembering the lore than the mechanics. As for it's SRR functionality, that is how I am expecting it to work. Wheather or not it has been implemented by HBS appears to be somewhat in question at the moment as we have only anecdotal evidence to go on.

Let the flaming commence.
šþØÕk¥ Nov 4, 2013 @ 10:07pm 
i think the game has it setup slightly diff from the PnP, as far as the smartlink works.

Been awhile though so..
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Date Posted: Jul 25, 2013 @ 6:07pm
Posts: 19