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Thanks....
http://shadowrun-returns.wikispaces.com/Importing+your+own+Loading+Screens <- yes...
No worries... happen'd to be browsing that when I saw you asked about it...
Edit:
Answered my own question and got it working. Maybe not the best way to do it but I just replaced one of the pc_ portrait files within C:\Program Files (x86)\Steam\steamapps\common\Shadowrun Returns\Shadowrun_Data\StreamingAssets\ContentPacks\seattle\art\portraits
I would like to know this as well.
First paste the portrait you want into:
C:\Program Files (x86)\Steam\steamapps\common\Shadowrun Returns\Shadowrun_Data\StreamingAssets\ContentPacks\seattle\art\portraits
In my example I'm adding npc_elffemale_cherrybomb.png from the dead man switch campaign.
I changed the name to pc_elffemale_08_cherrybomb.png to put it in the same format as the other PC portraits.
You also need to edit the coresponding <race/gender>.pl.byte file in:
C:\Program Files (x86)\Steam\steamapps\common\Shadowrun Returns\Shadowrun_Data\StreamingAssets\ContentPacks\seattle\data\portraits
Open the file with a hex editor and go to the bottom of the file. Add two bytes at the end. The first byte is Unknown(not sure what it actually means)but 0A for the first byte works.
The second byte is the length of the full filename(without the extension). pc_elffemale_08_cherrybomb.png is 26 characters long, so put 1A. Then insert another 26 bytes and enter the filename. Then save and your done.
When you load up the game and create a new character you'll find your new portrait at the end of the list(to the left of the default face). The settings for skin color, hair style/color,beard type/color, horns will be the default(I haven't figured out how to change it's presets). It's not really a problem since you can manually set those.
Proof that it works:
http://cloud-2.steampowered.com/ugc/902129094435227702/DAA7B641C162E4F7A9437639346214DDC88D8FEE/
Not ideal, but it works. As long as you make characters with the faceless pic, you can always change them or update them without having to re-roll as well.
http://cloud-3.steampowered.com/ugc/630787216888943089/A51D8EE1B91985DF74086979FCCDE74B1FFCAD8D/
I was only able to add 1 custom portrait. Adding more made the game go black on the character creation screen. The strange thing is I could change the colors of the first portrait and use the variations along with the original.
I need to figure out why variations work but not several with different names. I'm assuming using the same name designates it as a variation. This may be the workaround. So naming your file something like pc_<race/gender>_08_custom, and then naming other ones pc_<race/gender>_08a_custom, pc_<race/gender>_08b_custom, etc... to trick the game into thinking the other portraits are just variations of the first one.
--edit--
It appears the real reason additional files were having problems is because the first byte isn't the length of portrait name. Always use 0A for the first byte.
I managed to sucessfully add all 4 female elf NPC portraits from Dead Man Switch.