Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The textures are basically 2D images, the 3D frame is used for the lightning and characters.
Not that 2D games couldn't offer rotation (openTTD, RollercoasterTycoon).
Edit
Because it's nice:
Article about the isometric art, by Mike McCain, head of the art team at HBS[harebrained-schemes.com]
So basically it is a 2D game.
I'm not even sure if a 3D world would make it an better game.
Yes, x-com:eu did a very nice job, on a turn-based tactical game.
Seeing HBS made this game as a small studio on a Kickstarter budget. There choice for these high quality textures in an isometric perspective makes for a stunning good looking game. While fast and easy to work with so they can create lots of objects, maps, and a longer more complex 'real rpg' storyline.
They have been aware of the issues with isometric perspectives and no camera rotation for a long while, though.
thats main reason i ended up returning pathfinder kingmaker.