Shadowrun Returns

Shadowrun Returns

Aljernon_HBS 15 OCT 2013 a las 16:42
BETA: Shadowrun Returns Update 1.1.0
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:

- Go to Steam Library
- Right click on Shadowrun Returns
- Select Properties
- Select Betas
- Then a drop down says: "Select the beta you would like to opt into"
- Choose: Public Beta

You should see some 'updating' traffic as Steam fetches new files for Shadowrun Returns.

REPORTING BUGS:
Please report bugs to info@hbs-studios.com. Include the bug in the subject of the email and include as many details about the bug including the steps you took to produce this bug.

If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

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RELEASE NOTES 1.1.0

New Features, Improvements
- Initial Linux Release!
- Item use now fires a triggerable event.
- Items can have passive status effects that are enabled by holding in inventory.
- Items can be set to automatically be used on actor death. (e.g. cast spell on death).
- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
- Mission objective style screen labels can display a bar as well as text to track progress toward goals.
- Actors can now have floaties disabled via character sheet flag
- Optimized visibility calcs on larger maps
- Regions can now be set to displayed in game (to denote feedback to players).
- Fixed an issue with hiding some props via trigger.
- Add ability to have keypad & keyword input nodes in conversations.
- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
- New Hi-Res UI Scaling option.

New Trigger Events
- On Item Used
- On Store Closed

New Actions
- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}
- Activate Spawner By Tag
- Retain Other Trigger
- Wait for Motion to Complete
- Interrupt Team Movement
- Set Region Visible, Set Region Color
- Delete Prop By Proximity To Coordinate With Tag

New Data Functions
- Triggering Item
- Item’s ID, Attribute, Skill, Specialization
- Player and Team’s Attribute, Skill, Specialization
- Get Actor Karma Level
- Extra values including min-max, magnitudes, and rotation of actors

Bug Fixes
- Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
- Performance, crashing, and memory leak improvements
- Warp motion no longer costs AP, to allow a drone to freely enter a vent passage
- Matrix VFX no longer left behind in the world
- AI Wander Patrols no longer stop and wait for player to move
- Allow blue spawners to appear in triggers that use interactable actors
- Modified constants will be reset between each level
- Barriers immediately apply to someone on the tile
- Added rotation ability to player preview in the equip screen.
- Improved AI logic regarding some weapons with limited capacity.
- Fixed issues installing cyberware upgrades
- Fixed “typo” showing Double Tap in the Rifle tree.
- Add debug console command to display current scene/story variables.
- Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
- Fixed issue causing riggers to sometimes spawn without their drone(s).
- Fixed issue showing light gizmo when showing lights via trigger/tag.
- Fixed issue with game “hanging” when quitting in Steam on Macs.
- Miscellaneous small bug fixes.
- DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
- DMS: Fixed issue with conversation with Jake after stash fight.
- Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
- Editor: Fixed several obscure crash issues.
- Editor: Fixed crash bug when loading certain assets from compressed content packs.
- Editor: Can now toggle to see cover icons for props.
- Editor: Fixed a copy & paste issue when pasting between content packs
- Editor: Zooming with mouse wheel enhancements and increased zoom range.
- Editor: Added a more user-friendly “play animation” trigger with dropdown.
Última edición por Aljernon_HBS; 30 OCT 2013 a las 16:43
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Mostrando 16-30 de 120 comentarios
calmquat 15 OCT 2013 a las 21:52 
(re:linux) Game was listed as installable, selected install, nothing d/l. Went to properties, opted into beta successfully, nothing d/l. I have undone and repeated those steps in various orders to no further effect so far.
Última edición por calmquat; 15 OCT 2013 a las 21:54
All i see is a readme.txt in the folder saying "In progress..."
KnisterPeter 15 OCT 2013 a las 23:29 
Download works for me. Can't wait to try the game...
[Edit: ]... Nope... it does not...
Última edición por KnisterPeter; 15 OCT 2013 a las 23:52
Static 16 OCT 2013 a las 0:49 
Downloaded just fine for me FWIW
malevolent 16 OCT 2013 a las 1:12 
It ask for the beta access code. I saw on my HBS page and I cannot find SSR anywhere... any idea how to adquire one beta code?
Tribaal 16 OCT 2013 a las 1:27 
It does download for me on linux, but unfortunately it seems only the deluxe extras are there (I have the soundtrack, but nothing else). I opeted into the beta and have the game configured to auto-update.

Thanks a lot for bringing this to linux, guys, you rock!
Última edición por Tribaal; 16 OCT 2013 a las 1:28
kelnoky 16 OCT 2013 a las 1:48 
I only get the Readme.txt, it downloads nothing else. I definitely opted into the beta, the game is set to update automatically, I have changed the settings back and forth numerous times, verified the game files, removed and installed SR again, but always with the same result. All I get is the Readme.
riverfr0zen 16 OCT 2013 a las 3:02 
This is a first attempt in New York City, at 6am after drinks last night: Although I was shocked the game did not appear in my list at first, I was able to *make* it appear doing a search (on Steam, not find) for Shadowrun. It says I have already installed the game, but when I click 'Play', returns an error about not finding an executable. Going to try some of the suggestions above.

In any case, thanks for beginning this process @Aljernon_HBS !
akmelius 16 OCT 2013 a las 3:03 
Publicado originalmente por kelnoky:
I only get the Readme.txt, it downloads nothing else. I definitely opted into the beta, the game is set to update automatically, I have changed the settings back and forth numerous times, verified the game files, removed and installed SR again, but always with the same result. All I get is the Readme.
I have the same problem as you.
riverfr0zen 16 OCT 2013 a las 3:23 
Yep propagation issue, apparently. Will be patient. Or a patient ;) Try tomorrow.
folk 16 OCT 2013 a las 3:45 
This is already "tomorrow" for me. It has been what, 12 hours since I tried it for the first time? The situation is not encouraging.

You should not have announced Linux support, guys. You should have waited until the distribution channel was set up properly!

So many of us are frustrated with this, and yet it would have taken you probably 1 hour to confirm or deny if the Steam distribution was working or not. And then a day or two to fix it.

You're already late regarding your earlier estimates ("early October", this is mid-Oct), but another day or two wouldn't have frustrated us as much as this.
Tribaal 16 OCT 2013 a las 3:51 
folk, I agree it is a little frustrating, but it's been this way for most linux launches, just chill :)
It will be there eventually, the hard part (the actial coding) is done, now it's just a matter of Valve pushing a few buttons.

What's a few extra hours?
Ghouli 16 OCT 2013 a las 4:45 
Publicado originalmente por Tribaal:
What's a few extra hours?

Few extra hours :(
d10sfan 16 OCT 2013 a las 6:43 
Still not downloading for me.
Intensive Porpoises 16 OCT 2013 a las 6:48 
Still nothing here. Already re-started Steam, verified game cache, uninstalled/re-installed.
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Publicado el: 15 OCT 2013 a las 16:42
Mensajes: 120