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I wonder why the devs felt this was ok, but didn't feel the urge to tell people "no, you can't play your mage. This guy has to cast the spells now because plot". I almost wish they hadn't included it, for how badly they neglected it. Not to mention the fact that the few things that do use the decking skill as a side-quest thing? Just roll the number and give you a tiny reward, or you immediately find a non-decking solution a minute later.
Drones are pretty boss, though. I did a rigger/gunslinger in some ugc. The ugc was flat out terrible, only one I've quit since I started playing, but the character was a *blast*.
I'm gonna be one of I assume the only people who's not going to tell you that buying 2 ranged weapon skills is a gigantic waste. Seems to be the consensus, but I loved my shotgun/rifles playthrough.
Edit: Decking and Etiquettes seem unnecessary.
My answer is: YES! The game is very foregiving about what you choose to do. Essentially you will like to dabble a bit in everything and you really just have to figure out which weapons you want to use (pistol, shotgun, smg, rifle, unarmed, melee, spell). If you want to do as much as possible, make sure you have decking ~6 (decking 6 gives you some extra cash if gotten early enough -- other than that it's not much use) and a primary combat skill ~6 as well. Drones and summons are perfect replacement for combat skills but you will prolly want to have a high combat skill and either rigging or summoning.
The key to mastering shadowrun is to combine machine, magic and man.
Initial stats were: Body2/Quickness3/Ranged3/Rifle3/Dodge4/Intelligence3/Decking2
Getting ready to start the Renraku run, stats are now: Body5/Quickness6/Ranged6/Rifle4/Dodge6/Intelligence6/Decking6, with 23 extra Karma, over 5k in nuyen, and all of the best gear available, except the Fairlight deck. Not sure if I'm going to pump Intel/Decking to 7, or maybe invest points into some Mage spells.
Outside of Quickness/Dodge, and maybe a means of dealing damage, I don't think you can go wrong with a build for DMS.
That's more of a samurai
I played on Normal difficulty with dekerd and did not see it difficult. The final characteristics are:
Saludos.
Yo lo pasé en normal con el dekerd y aunque apurado en la final no lo ví dificil (la final la pasé del tirón) Las características finales son:
Image:
http://personales.ya.com/txibi/Dibujos/shadowpasado.jpg
Why, because he has stats outside of Decking? Body, and Quickness for Dodge are stats any build benefits from, the no-brainer chocies. Every toon needs a means of dealing damage, or at least buffing other toons, some sort of contribution in the Meat World.
I'm guessing you never played PnP.
The points in Ranged/Rifle could easily be dumped into spellcasting, melee or rigging, along with all the extra Karma I have available; but I wanted to check out rifles with this build.(which btw, I now think are the best fiream overall, range+great damage).
Next run through I'm going Decker/Shaman, dumping all those points into Charisma to grab all of the best Etiquettes, and carry a rifle for backup.
Edit: There are a lot of opportunities for Deckers, they're just not necessary to advance the storyline. But, if you don't begin the game with Decking skills, I wouldn't sink points into it later.
Personally I really like shamanism if you're planning a small subspec. Just getting the basic totems even can be a big help to any char. And you can summon low level fetish's to help out, or use the ones you encounter during missions for free. It doesn't take a lot either to do just these basics.