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I recommend that you invest some points in dodge and biotech as well, and also make sure you have these support spells in your team if you want to fully take advantage of your melee - heal, accuracy, armor and haste buff, You've to take in mind that your melee is often placed in the open and close to the enemies and will often get focused because of that..
Seems way more interesting than the pure quickness samurai I ran last time, there's an element of YOLO in playing a troll adept. I don't think I've once taken cover with him.
I also let her throw a fireball or two, i mix the phys adept with mage build, and the result is utter destruction of anything that moves. Or doesn't.
One story i played, for instance, you could only go through if you had strenght or decking, and that is for the second scene! No problem having a path that you can only use these 2, but in the beggining you need to take into account that not every player makes his chars the same way, and they should not, cuz it is boring.
Hopefully in the future the class will be fixed/expanded because at the moment, while Chi Casting can be useful as a secondary skill tree, I don't think the Physical Adept deserves to be a standalone class.
but ya in my experiences, if you are using a adept with like 10+ strength and 7+ chi casting they are deadly. Some of the adept runners in my ugc do like 60 hp damage a turn or more.