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Both games are isometric, and are based on the same underlying pen-and-paper game, so there are similarities. Both are set in 2050s Seattle, both require gaining karma to increase skills, both let you hire other runners, purchase armor and weapons and spells, etc.
SNES is more open-ended and less linear. It isn't open world in the same way that Skyrim is, but you can freely move back and forth between different regions in the city. It also has respawning, random enemies, and a lot more grinding than SRR does. Without spoiling too much, the storylines are different but both good... both have strong noir elements, a central mystery to investigate, and tie into some interesting overarching plots.
I loved the SNES game growing up, but it's a bit hard to play today. The targeting system is really wonky (you essentially control a mouse cursor with your gamepad), the matrix is lackluster, and you need a high tolerance for grinding. The setting and flavor are great, though, and the music holds up really well.
The Snes version has Jake as the main character, by the way.
So much potential for this type of setting! Really hard to think of unique art direction for it though.
cyberpunk cola.
edit:
cyberpuncola.
nothing. i guess i'm just happy that shadowrun returns wasn't a remake, but separate product. :]
i'm afraid there's no simple answer to that... they are 2 different games.
imo, snes game was little boring because main character was meant to be... all-in-one-character. decker, shaman, team leader, etc., and that doesn't add to game's rpg value. doesn't feel like shadowrunner at all, but hero protagonist you get in action games. in sega game you get to choose between samurai, decker and shaman (gator) from the start.
and cyberspace in sega game used to be absolutely smashing... like a game inside a game.
https://www.youtube.com/watch?v=DYiid6bTvyM
If you enjoy old school games then give both a try.