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I would start either as Elf or Human
3 or 4 Body
4 Quickness
4 Ranged Combat
3 or 4 Rifle (3 minimum to get the 3 shoot skill)
2-3 Charisma as starting (would go for a goal of 6 Charisma for the 3 Etiquettes)
Intelligence starting as 2 or 3
Biotech as much as Intelligence, so 2 or 3
Well that is what I usually roll...but it really depends of your gameplay
You can go pistol it's a good alternative too, but rifle is the best as single target dps, SMG seems to be a good overall weapon too
But as you're playing as a decker, maybe you could make your char as a Decker/Rigger? Google "Shadowrun Decker-Rigger build" for an example and see if you can find a good Decker/Rigger build ...
Anyway I hope that helps, if you have another question just shoot
EDIT: Btw, about the rifle build, its even more efficient at Dragonfall since you can get sniper working as assault rifle, so you get the best of long-range and dps...
For me at least, having one or even two drones offering fire-support really made it feel as if my charachter was actully doing something constructive even outside cyberspace.
Maybe i'm playing it wrong or not using the whole potential of the Dec class, i'm too strong when goes on the "matrix", like steal child's candy, and almost a fly when comes to fisical combat, wich is most of the Dead mans switch campaign, so the game is even more hard for me.
I spend carma on other skills besides decs but shouldn't be my focus, since the main abilities are focused on dec skills, and I hate to play with characters that "shoot to all places" spending carmas on all skills equally or less then my main skills.
I don't think Dec is a good class for beginners. I started playing on hard mode, and it should be more difficult, I know, but I fell powerless on almost all battles on the main campaign and some of the most popular on workshop.
There are no ways to use even some of the dec's potential class on this campaign on fisical combats... like controling machines at distance or other things like doors, gates, anything like that could be so much enjoing on a real combat then missing most of my atacks and almost dying on all battles. And i'm not talking about the drones... they aren't even the focus of this class, though you can use them to help you that will ease the game.
I do agree that deckers aren't a great because most of the game is done in the real world where your cyber abilites are useless, and the cyber world seems very easy with a character with no cyber ability using the default character.
I pretty much blew through the game multiple times being ranged, then melee, then magic, bla bla it all works out well. Get enough charisma to get academa/shadowrun essence for a little extra money during the game, put the rest into your stats of choice (having quickness/dodge on any character works wonders not just on ranged), and your good to go.
The easiest i would say is ranged to start, shooting at a distance, being behind cover instead up front melee, and decent gun damage really is nice, plus your shooter will probably have nice dodging and outfits and cyber implants to increase their quickness and dodging more-so. Even better as a tank you can throw them up front and they dodge all the attacks while being in range for a nice shotgun to the face.
So easiest to play probably ranged, then melee. Then you can branch out into the more complicated class's like mages and summons, etc.
I would suggest gunner first time, then experiment after. The game is really short so you can do it another time pretty fast once you finish the first time. There isn't much replay value but being so short really won't deter you from replaying it as another class.
tbh 4,99 $ for SR:R is a very good deal, I finished DMS twice and played only a few mods already and clocking almost as much as a whole day playing it... considering that Dragonfall has more then the double gameplay of SR:R campaign but a lot less user content mods... anyway, I would first play SR:R and try to play the "best" mods before venturing to Dragonfall, there are a few good mods for Dragonfall but it seems that SR:R has the most amount of player mods...I will probably have a couple of more hours of playthrough on this older version of shadowrun thanks to mods...
Dead Man's Switch is a rather karma heavy campaign, so you might want to go for some Body, and Quickness/Dodge.
A lot of laylines are out of cover, so if you want to use them it helps to boost survivability, plus having a normal weapon you can use decently gives you another option against the more magic foes.
I know spell slots are in short supply, but you might want to consider dipping into chi casting as well; just enough to get 'spell resistence.'
Milage may vary on that last one, but I personally found having permenent cover even if only against magic boosted my survivability by TONS. Not a 100%, but I think that spell even upgrades by itself as you boost Willpower, ending at heavy cover at willpower... eight, I think?
Anyway, well worth a slot and three measly karma in my opinion.
So for three karma, you 'just' get permenent light cover.
Edit* And you need Chi Casting 6 for medium cover, and a whooping 10 for heavy cover so that's a dwarf only thing.
(Unless you do a lot of importing, cheating or simmilar.)
So technically yeah, a dwarf makes a slightly stronger mage... but I'd honestly not worry about it, and just go for what you think looks/feels the most interesting.
My first charachter for DMS was a troll decker/rigger, for example, and she was quite fun despite being unoptimized as heck.