Shadowrun Returns

Shadowrun Returns

Shambles Inc Apr 21, 2015 @ 6:56pm
Which archetype is most interesting to play?
From what I've read here, DMS is linear and rather short. That being so, it's unlikely I'll be doing multiple play-throughs to try out different character types as I'd often do in other RPGs.

So, which archetype/style of play have you found to be most fun?
< >
Showing 1-4 of 4 comments
//// Apr 22, 2015 @ 2:13am 
Originally posted by Shambles Inc:
From what I've read here, DMS is linear and rather short.

yes. it is also fair introduction to shadowrun world and gameplay (also more complex dragonfall gameplay, and hopefully, upcoming gameplay of honk kong).

i think, that deckers and mages/shamans are most fun. arguably true faces of this world. you won't get a chance to be a hacker in magically active world in many games... or dungeons and dragons style spells casting character in high-tech world...
di eshor ribly Apr 22, 2015 @ 2:42am 
For DMS, Deckers aren't 'very' useful, having only one decker-critical mission (and getting a free Decker for it to boot), the exceptions being all the paydata and extras they can find. That being said, a Decker can be very fun if that's your thing. Personally, I like Riggers, Adepts, and Mages myself.

The Rigger for tripling your base AP (two drones, 4 ap each) and shooting everything that moves or doesn't stop twitching fast enough, plus having an expendable bullet shield to cover your flank.

For the Mage, it's great fun thinking outside the box and taking crowd control and support spells. Heal, Aim, Blind, Mind Wipe, Glue, and Petrification means you control the battlefield and dictate the flow of battle. You may not bring the thump to most fights, but you can single handedly reduce enemies to pawing at you like sickly kittens.

The Adept, if built right, quickly becomes a whirling dervish of paralyzing (AP damage) mayhem that can easily overpower practically any enemy in 1v1 combat, and even groups if they clump up (Cleave everyone and watch the limbs fly!).

In conclusion, while the game may be short and linear, all of the archetypes can be fun, and it's actually worth it to play through a few times just to find all the branching paths that different abilities open up during the missions.
//// Apr 22, 2015 @ 3:00am 
Originally posted by di eshor ribly:
For DMS, Deckers aren't 'very' useful, having only one decker-critical mission (and getting a free Decker for it to boot), the exceptions being all the paydata and extras they can find. That being said, a Decker can be very fun if that's your thing. Personally, I like Riggers, Adepts, and Mages myself.

very true. but deckers can also be great with firearms. and they are implants-friendly. ;]
Last edited by ////; Apr 22, 2015 @ 3:00am
SnarkimusRex Apr 23, 2015 @ 8:38pm 
I think my rigger/decker hybrid got the most out of DMS. For healing, one possible option (powergaming, really) is to get spirit summoning to 3 to choose a totem, and then choosing Bear for the AoE heal. My first character was a street samurai, which was fun, but I missed out on the paydata and the extra goodies.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 21, 2015 @ 6:56pm
Posts: 4