Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And this really isn't the first time I've heard of 50% take more than two times to pull off. If you've ever played wurm, sometimes I might have a 60% chance to craft an item, and fail repeatedly, and yet for some reason at a 6% chance (the bare minimum for it to even offer the chance to craft), I can pull it off in only two tries... seems a lot of players in that game have encountered this and just passed it off as how the game works.
1. use overwatch.
2. reload before opening doors
3. make sure you have a mage or shaman who can heal, and carry plenty of medkits
4. get the mage or shaman to give you bonuses to aim
5. use distraction spells to reduce enemy aim
6. use speed spells to move your guys faster
7. use slow spells to move the enemy more slowly.
After following that advice, it's been MUCH smoother.