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Drones on the other hand are weaker, but a one-time expense, quite sturdy and perfectly obident.
So do you want a big but nasty punch you can pull off every now and then, or an extra but sorta weak party member?
Personally, I find the tactical potential of drones more appeling, but ultimatly both are valid choices for a charachter.
Overall I prefer drones for their reliability, but I'll happily summon a spirit if I can to get some cannon fodder, I just wouldn't build my character around it.
They tend towards being flavored towards their element, but even the weakest spirit tends to be a quite decent mage.
Spirit's come with the extra downside of being a constant risk of adding another enemy to the field as well, though. You lose control of them, and they are NOT happy.
It's fine. Maybe not ideal but you can make it work, it's not entirely useless. You have options too, you could be good with rifles and use that for combat and just use the drone for scouting and going inside vents.
Also even if you still want to be primarily a rigger, it only takes 1 ap to hold a drone connection and later on you get +1 ap (so you have 3) which means your assault rifle isn't entirely useless. Not to mention you can have a shaman haste you which will let you control a drone 'for free' basically and fight like a normal character.
Or if you want to be really crazy you can be a rigger shaman and haste yourself
Edit:
And in case you didn't understand correctly, controling a drone doesn't take your entire turn, it takes 1 ap per turn. You can use any left over ap to move and shoot and whatever you want.
Overall a rigger can cause more actions than somebody who doesn't have a drone.
Very much this. My first character was a Rigger (I looked through the abilities on the karma screen at the start, before specializing in a weapon) that used a pistol. Once you hit the high-end skill of rigging, you can have two drones with 4 AP *EACH* at the cost of 2 of your AP per turn.
A shaman with the Haste spell can be invaluable if you also want to contribute a few bullets of your own, but the pistol has some useful skills that bypasses that a little. Drugs like Cram also work wonders, but that can get a bit expensive too, both in nuyen and inventory space.
Keep in mind that you don't have to have both (later) of your drones active at the same time, so you can comfortably run around with 2 AP and a 4 AP drone, and switch them out as one gets damaged. Or, you could just park your character in a safe spot (around a corner, or in a multiple-angle High Cover spot) and activate both drones and let them clean house. I'd recommend two combat drones for that gambit (the S- and A- rank ones when you can get them).
Keep in mind that even if you lose control of a spirit, it's still not actually allied with your enemies, and often they will still attack the spirit.
I don't let my spirits hide behind cover but rather set them up very close to the enemies. Sometimes you can flush them out, but at the very least it's a good distraction.
...Huh, that's actully a rather neat detail I don't think I've ever noticed. Kudos to HBS on that.
drones take up a wepon slot, wich cuts down on the number of wepons you can cary, but you can still use your fists, if it comes to that. you will NEED to keep your drones up to date, they will quickly become obslite otherwise. you will also need to invest in the drone combat skill as well, they don't function as well otherwise. only problem with drones? if it gets destroyed you have an "empty" wepon slot untill the run is over, so bring some repair kits. gernades are common for support drones (concussion generades anyone?) and the robo doc comes with a couple of medkits, wich get restocked FOR FREE between missions, like everything else in every drones inventory.
wich to choose? personal preference. drones require int drone controll and drone combat to use, each one required for the next skill. spirits require cha spirit summoning and spirit controll to use, each one is dependent on the previous skill. try them both and see wich one you like.